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Steam News15 February 20188y ago

Attack of the Earthlings v1.0.1 - Now live!

Hello everyone! Thank you all for the feedback and bug reporting; it has helped us a lot to track down those pesky bugs in our first week!

Full notes

Full Attack of the Earthlings update

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Repeated intro

Hello everyone! Thank you all for the feedback and bug reporting; it has helped us a lot to track down those pesky bugs in our first week! Hot-Fix for controls until we get full keybinding support: - You can now zoom by pressing '-/_' & '=/+' as well as using a scroll wheel - You can now move the camera around by using the arrow keys'←''→''↑''↓' as well as WASD We are hoping to add full keybinding support soon! :) -Bug Fixes- High: - Fixed a shader that rendered bright pink everywhere in DX9 - Fixed an issue with high aspect ratios not displaying the continue/restart button on the score menu - Matriatch should now teleport to the correct position if in overwatch when mission 3 trap cutscene is triggered - Pressing ESC during the mission 4 intro cutscene should now display the correct pause overlay -PA announcer & Trevor should no longer be able to appear in the same spot during mission 7 Medium: - Galactoil drift achievement will now always be awarded if a player takes exactly 21 turns to complete mission 5 - Added a blocker so units cannot be spawned inside the "time since last incident" model in M1 - Party music should not double play if the party cutscene is skipped by player - Exit doors should not show the 'use door' icon when the player mouses over them - Doors that were unlocked in Mission 4 when the Matriarch was released should no longer show the locked tooltip - The correct music now plays after loading a save in M2 after the Overseer has become visible - Drones killed when a new Drone is created should play their death animation as they dissolve - Motivatios should not play new messages before their current message has finished If the game is crashing for you, even after verifying your game's cache, please try running the game in DX9 by choosing the DirectX 9 startup option. Thank you for such a great launch! Team Junkish

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedHello everyone! Thank you all for the feedback and bug reporting; it has helped us a lot to track down those pesky bugs in our first week! Hot-Fix for controls until we get full keybinding support: - You can now zoom by pressing '-/_' & '=/+' as well as using a scroll wheel - You can now move the camera around by using the arrow keys'←''→''↑''↓' as well as WASD We are hoping to add full keybinding support soon! :) -Bug Fixes- High: - Fixed a shader that rendered bright pink everywhere in DX9 - Fixed an issue with high aspect ratios not displaying the continue/restart button on the score menu - Matriatch should now teleport to the correct position if in overwatch when mission 3 trap cutscene is triggered - Pressing ESC during the mission 4 intro cutscene should now display the correct pause overlay -PA announcer & Trevor should no longer be able to appear in the same spot during mission 7 Medium: - Galactoil drift achievement will now always be awarded if a player takes exactly 21 turns to complete mission 5 - Added a blocker so units cannot be spawned inside the "time since last incident" model in M1 - Party music should not double play if the party cutscene is skipped by player - Exit doors should not show the 'use door' icon when the player mouses over them - Doors that were unlocked in Mission 4 when the Matriarch was released should no longer show the locked tooltip - The correct music now plays after loading a save in M2 after the Overseer has become visible - Drones killed when a new Drone is created should play their death animation as they dissolve - Motivatios should not play new messages before their current message has finished If the game is crashing for you, even after verifying your game's cache, please try running the game in DX9 by choosing the DirectX 9 startup option. Thank you for such a great launch! Team Junkish

Attack of the Earthlings changes

  • Cachemap
changedHello everyone! Thank you all for the feedback and bug reporting; it has helped us a lot to track down those pesky bugs in our first week! Hot-Fix for controls until we get full keybinding support: - You can now zoom by pressing '-/_' & '=/+' as well as using a scroll wheel - You can now move the camera around by using the arrow keys'←''→''↑''↓' as well as WASD We are hoping to add full keybinding support soon! :) -Bug Fixes- High: - Fixed a shader that rendered bright pink everywhere in DX9 - Fixed an issue with high aspect ratios not displaying the continue/restart button on the score menu - Matriatch should now teleport to the correct position if in overwatch when mission 3 trap cutscene is triggered - Pressing ESC during the mission 4 intro cutscene should now display the correct pause overlay -PA announcer & Trevor should no longer be able to appear in the same spot during mission 7 Medium: - Galactoil drift achievement will now always be awarded if a player takes exactly 21 turns to complete mission 5 - Added a blocker so units cannot be spawned inside the "time since last incident" model in M1 - Party music should not double play if the party cutscene is skipped by player - Exit doors should not show the 'use door' icon when the player mouses over them - Doors that were unlocked in Mission 4 when the Matriarch was released should no longer show the locked tooltip - The correct music now plays after loading a save in M2 after the Overseer has become visible - Drones killed when a new Drone is created should play their death animation as they dissolve - Motivatios should not play new messages before their current message has finished If the game is crashing for you, even after verifying your game's cache, please try running the game in DX9 by choosing the DirectX 9 startup option. Thank you for such a great launch! Team Junkish

Source

Steam News / 15 February 2018

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