What changed
2 fixes1 addition1 change0 removals
changedPerformance Improvements
fixed・We have identified factors within Unity that are lowering performance, and have improved frame rates by up to 2~4 times. Improved issues such as significant performance drops and crashes when running at resolutions higher than 1080P. However, crashes due to environmental differences are still possible, in which case we recommend lowering the resolution. (There was a bug that seemed to be a bug in Unity, so this has been fixed and reported.)
added・The sharpness filter has been changed to a more effective filter. With this change, the sharpness filter, which makes images sharper even when upscaling is not used, now available even when upscaling is not used.
fixed・The character and camera control systems have been restored to improve performance. As a result, the behavior of the camera, which would shake like a gaga gaga in the first elevator, has been improved. The behavior of the camera shaking when getting up from the bed has also been improved. The behavior where the camera would instantly drop when climbing over an object or falling from a height has also been improved. Fixed an issue where the camera would get stuck when going to the top of a hill if too much time has passed in a flooded area.
ATTA -Spot the Oddities in the Strange Hotel- changes
changedPerformance Improvements
fixed・We have identified factors within Unity that are lowering performance, and have improved frame rates by up to 2~4 times. Improved issues such as significant performance drops and crashes when running at resolutions higher than 1080P. However, crashes due to environmental differences are still possible, in which case we recommend lowering the resolution. (There was a bug that seemed to be a bug in Unity, so this has been fixed and reported.)
added・The sharpness filter has been changed to a more effective filter. With this change, the sharpness filter, which makes images sharper even when upscaling is not used, now available even when upscaling is not used.
fixed・The character and camera control systems have been restored to improve performance. As a result, the behavior of the camera, which would shake like a gaga gaga in the first elevator, has been improved. The behavior of the camera shaking when getting up from the bed has also been improved. The behavior where the camera would instantly drop when climbing over an object or falling from a height has also been improved. Fixed an issue where the camera would get stuck when going to the top of a hill if too much time has passed in a flooded area.
Performance Improvements
・We have identified factors within Unity that are lowering performance, and have improved frame rates by up to 2~4 times. Improved issues such as significant performance drops and crashes when running at resolutions higher than 1080P. However, crashes due to environmental differences are still possible, in which case we recommend lowering the resolution. (There was a bug that seemed to be a bug in Unity, so this has been fixed and reported.)
・The sharpness filter has been changed to a more effective filter. With this change, the sharpness filter, which makes images sharper even when upscaling is not used, now available even when upscaling is not used.
・The character and camera control systems have been restored to improve performance. As a result, the behavior of the camera, which would shake like a gaga gaga in the first elevator, has been improved. The behavior of the camera shaking when getting up from the bed has also been improved. The behavior where the camera would instantly drop when climbing over an object or falling from a height has also been improved. Fixed an issue where the camera would get stuck when going to the top of a hill if too much time has passed in a flooded area.
・Various minor modifications.
Remarks
After this update, if you are using extended resolution with DXR coefficients at startup, it may become unresponsive. If this happens, please disable the DXR factor from the Nvidia Control Panel and try to start up again. If the program starts successfully, there should be no problem even if you enable the DXR coefficient from then on. We apologize for any inconvenience caused (m_m)