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Full Atre: Dominance Wars update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Maps
- UI and audio
Atre: Dominance Wars changes
BIG NEWS
After extensive testing and our players feedback, we decided that we want to grow this game through our community feedback, and this is why we are transitioning to EARLY ACCESS.
We understand that Early Access is not easy mode, but Ironward has already released one early access game before - The Red Solstice.
Moving the release to Early Access does not mean we're putting less effort in this game. On the contrary, it means we feel that the game has a lot more potential that can only be achieved by working with our community. We have already released one early access game before, The Red Solstice, and by listening to player feedback, it became a huge success for us. We want to do the same with Atre: Dominance Wars.
To give you a high level idea what you can expect in EARLY ACCESS:
Current Content:
Three levels of Story Campaign
Skirmish solo play / saving and loading is enabled
play with up to 32 players online + hotjoin or leave game as you please
map editor
All of this is has minimal of 20 hours of content, and if you really want to dig into Skirmish and get all the achievements it will be much much more.
Game modes:
Campaign
You play as a Sorcerer who is searching for a Throne
These 3 levels introduce you to the lore, and teach basic game mehcanics
First 2 levels are focused on your hero, third level is focused on battling 1 on 1 vs first rival elder, with additional tooltips, hints and tutorials
All of this should give you at least 8h of gameplay, and prepare you nicely to dig into the complexity of Skirmish battles.
Skirmish
Can be played up to 32 elders/players
Customize your Elder, choose your avatars
Research and cast over 80 spells across 4 factions, including 7 god spells
Play with over 22 different units
Procedurally generated maps
Game length for skirmish can vary between 1-5 hours or more, depends on your playstyle, map size and game speed.
For new players or players who like to have time for their actions or like to play it more"chill"time we recommend setting day speed to "5 seconds", for players who like more faster RTS experience, you can go for "4 seconds"/day.
We support manual battles, and you can play them in both campaign and skirmish, due to nature of Multiplayer and battles being TURN-BASED, manual battles are disabled for Multiplayer sessions.
We truly hope that you will be satisfied with our game and support us into developing it, our plan to stay in Early Access is no longer then 1 year, in which we plan to polish it, react to feedback, add features so that the game will launch with full story campaign.
Few days after the release we will post a roadmap so you know what to expect and when.
Our general plan is to patch any hotfixes on our release if needed, and then patch the game once every week, with bigger updates coming at the start of each next month.
Thank you for your attention and see you on the release! Would be nice to get some 32 multiplayer games going.
Your support is everything, thank you!
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