HomeGamesUpdatesPricingMethodology
Steam News6 June 20262mo ago

Preparing for Launch (EARLY ACCESS)

Hello everyone! BIG NEWS After extensive testing and our players feedback, we decided that we want to grow this game through our community feedback, and this is why we are transitioning to EARLY ACCESS.

In this update2

Full notes

Full Atre: Dominance Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes3 additions6 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
addedCurrent Content:Skirmish solo play / saving and loading is enabled
changedCurrent Content:map editor
changedGame modes:First 2 levels are focused on your hero, third level is focused on battling 1 on 1 vs first rival elder, with additional tooltips, hints and tutorials
changedGame modes:All of this should give you at least 8h of gameplay, and prepare you nicely to dig into the complexity of Skirmish battles.
changedGame modes:Research and cast over 80 spells across 4 factions, including 7 god spells
changedGame modes:Procedurally generated maps

Atre: Dominance Wars changes

addedSkirmish solo play / saving and loading is enabled
changedmap editor
changedFirst 2 levels are focused on your hero, third level is focused on battling 1 on 1 vs first rival elder, with additional tooltips, hints and tutorials
changedAll of this should give you at least 8h of gameplay, and prepare you nicely to dig into the complexity of Skirmish battles.
changedResearch and cast over 80 spells across 4 factions, including 7 god spells

BIG NEWS

After extensive testing and our players feedback, we decided that we want to grow this game through our community feedback, and this is why we are transitioning to EARLY ACCESS.

We understand that Early Access is not easy mode, but Ironward has already released one early access game before - The Red Solstice.

Moving the release to Early Access does not mean we're putting less effort in this game. On the contrary, it means we feel that the game has a lot more potential that can only be achieved by working with our community. We have already released one early access game before, The Red Solstice, and by listening to player feedback, it became a huge success for us. We want to do the same with Atre: Dominance Wars.

To give you a high level idea what you can expect in EARLY ACCESS:

Current Content:

  • Three levels of Story Campaign

  • Skirmish solo play / saving and loading is enabled

  • play with up to 32 players online + hotjoin or leave game as you please

  • map editor

All of this is has minimal of 20 hours of content, and if you really want to dig into Skirmish and get all the achievements it will be much much more.

Game modes:

Campaign

  • You play as a Sorcerer who is searching for a Throne

  • These 3 levels introduce you to the lore, and teach basic game mehcanics

  • First 2 levels are focused on your hero, third level is focused on battling 1 on 1 vs first rival elder, with additional tooltips, hints and tutorials

All of this should give you at least 8h of gameplay, and prepare you nicely to dig into the complexity of Skirmish battles.

Skirmish

  • Can be played up to 32 elders/players

  • Customize your Elder, choose your avatars

  • Research and cast over 80 spells across 4 factions, including 7 god spells

  • Play with over 22 different units

  • Procedurally generated maps

Game length for skirmish can vary between 1-5 hours or more, depends on your playstyle, map size and game speed.

For new players or players who like to have time for their actions or like to play it more"chill"time we recommend setting day speed to "5 seconds", for players who like more faster RTS experience, you can go for "4 seconds"/day.

We support manual battles, and you can play them in both campaign and skirmish, due to nature of Multiplayer and battles being TURN-BASED, manual battles are disabled for Multiplayer sessions.

We truly hope that you will be satisfied with our game and support us into developing it, our plan to stay in Early Access is no longer then 1 year, in which we plan to polish it, react to feedback, add features so that the game will launch with full story campaign.

Few days after the release we will post a roadmap so you know what to expect and when.

Our general plan is to patch any hotfixes on our release if needed, and then patch the game once every week, with bigger updates coming at the start of each next month.

Thank you for your attention and see you on the release! Would be nice to get some 32 multiplayer games going.

Your support is everything, thank you!

Source

Steam News / 6 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.