ALRIGHT! ladies and gentlemen the next update for ATOYO Early Access is here and it's a big one. A lot changed let's go over them from back end to front.
Full notes
Full ATOYO update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions1 change0 removals
Gameplay
Store
UI and audio
changedA lot changed let's go over them from back end to front.
addedCreated new day timer script to count second, minutes, hours and total time. - got the sun to rotate around at the speed of the total time using a LERP to rotate between 0 and 360 by 1440 minutes in a day, which each position between 0 and 1 for the lerp is 0.000694 - added interactable function to the player ray, so i can now set anything to be "interactable" tag and have it be interactable and do what needs doing. - created new NPC spawn mechanics for custom NPCs (we'll talk more in a minute) - removed food purchasing from the merchant and put it into it's own system to make life easier for players. - added the ability for players to customize their character at the start of every day if they want. - added in an open function allowing players to open the tavern when they want to which will also disable building until the next day.
addedadded a bunch of new UI changes to hopefully help things make sense (realized i need to change the customization button whoops) - big blueprint looking icon with the word "tab" written on it - Book Icon with a big "I" on it to remind players you can view inventory with "I" - bottom of the screen now has 2 arrows pointing left and right with a Q and E representing the buttons for screen rotation. - cook menu and Merchant menu now have proper sprites. - added Open/Close button at the top right corner. - Added a tavern sign that players can customize, has a 30 character limit, will receive updates later for alternative signs, icons, and animations. (currently it has no animations. - updated the Tutorial to represent the new updates ( though i may have missed something please let me know.) - added the first custom NPC, known as Farmer Greg, he will show up on the second day of the first week and leave the players a basket that can be interacted with, this opens up the "farmer order" sheet where players can put in orders for food stuffs, the order will be fulfilled at the start of every new day. - added end day statistics to see how much gold was spent/made, how much the popularity went up, how many NPCs spawned and how many player fed, and how much of each food type was used.
addedThat's that, so much was done in this update and I lost myself in it, I fully admit that some of this could have been done in chunks like I was doing before but i felt like i needed to get a BIG update done to kind of level the game up a little, I regret that decision and will try my best to resume the old micro updates for individual features, or new decorations/player customizations.
addedThank you for playing and I hope you Enjoy This new update.
ATOYO changes
changedA lot changed let's go over them from back end to front.
addedCreated new day timer script to count second, minutes, hours and total time. - got the sun to rotate around at the speed of the total time using a LERP to rotate between 0 and 360 by 1440 minutes in a day, which each position between 0 and 1 for the lerp is 0.000694 - added interactable function to the player ray, so i can now set anything to be "interactable" tag and have it be interactable and do what needs doing. - created new NPC spawn mechanics for custom NPCs (we'll talk more in a minute) - removed food purchasing from the merchant and put it into it's own system to make life easier for players. - added the ability for players to customize their character at the start of every day if they want. - added in an open function allowing players to open the tavern when they want to which will also disable building until the next day.
addedadded a bunch of new UI changes to hopefully help things make sense (realized i need to change the customization button whoops) - big blueprint looking icon with the word "tab" written on it - Book Icon with a big "I" on it to remind players you can view inventory with "I" - bottom of the screen now has 2 arrows pointing left and right with a Q and E representing the buttons for screen rotation. - cook menu and Merchant menu now have proper sprites. - added Open/Close button at the top right corner. - Added a tavern sign that players can customize, has a 30 character limit, will receive updates later for alternative signs, icons, and animations. (currently it has no animations. - updated the Tutorial to represent the new updates ( though i may have missed something please let me know.) - added the first custom NPC, known as Farmer Greg, he will show up on the second day of the first week and leave the players a basket that can be interacted with, this opens up the "farmer order" sheet where players can put in orders for food stuffs, the order will be fulfilled at the start of every new day. - added end day statistics to see how much gold was spent/made, how much the popularity went up, how many NPCs spawned and how many player fed, and how much of each food type was used.
addedThat's that, so much was done in this update and I lost myself in it, I fully admit that some of this could have been done in chunks like I was doing before but i felt like i needed to get a BIG update done to kind of level the game up a little, I regret that decision and will try my best to resume the old micro updates for individual features, or new decorations/player customizations.
addedThank you for playing and I hope you Enjoy This new update.
ALRIGHT! ladies and gentlemen the next update for ATOYO Early Access is here and it's a big one.
A lot changed let's go over them from back end to front.
Backend:
Created new day timer script to count second, minutes, hours and total time. - got the sun to rotate around at the speed of the total time using a LERP to rotate between 0 and 360 by 1440 minutes in a day, which each position between 0 and 1 for the lerp is 0.000694 - added interactable function to the player ray, so i can now set anything to be "interactable" tag and have it be interactable and do what needs doing. - created new NPC spawn mechanics for custom NPCs (we'll talk more in a minute) - removed food purchasing from the merchant and put it into it's own system to make life easier for players. - added the ability for players to customize their character at the start of every day if they want. - added in an open function allowing players to open the tavern when they want to which will also disable building until the next day.
Front end:
added a bunch of new UI changes to hopefully help things make sense (realized i need to change the customization button whoops) - big blueprint looking icon with the word "tab" written on it - Book Icon with a big "I" on it to remind players you can view inventory with "I" - bottom of the screen now has 2 arrows pointing left and right with a Q and E representing the buttons for screen rotation. - cook menu and Merchant menu now have proper sprites. - added Open/Close button at the top right corner. - Added a tavern sign that players can customize, has a 30 character limit, will receive updates later for alternative signs, icons, and animations. (currently it has no animations. - updated the Tutorial to represent the new updates ( though i may have missed something please let me know.) - added the first custom NPC, known as Farmer Greg, he will show up on the second day of the first week and leave the players a basket that can be interacted with, this opens up the "farmer order" sheet where players can put in orders for food stuffs, the order will be fulfilled at the start of every new day. - added end day statistics to see how much gold was spent/made, how much the popularity went up, how many NPCs spawned and how many player fed, and how much of each food type was used.
That's that, so much was done in this update and I lost myself in it, I fully admit that some of this could have been done in chunks like I was doing before but i felt like i needed to get a BIG update done to kind of level the game up a little, I regret that decision and will try my best to resume the old micro updates for individual features, or new decorations/player customizations.
but with all this out of the way I feel like we've hit a milestone and ATOYO is reaching a very playable state, should you encounter any issues please contact me Via Discord or leave a review of the game and i will address the issue as soon as possible.
Thank you for playing and I hope you Enjoy This new update.