Full notes
Full Atomic Synthesis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
A full day done and I've found some things to fix and real small things to add.
Make the lab and accelerator always present when not unlocked but locked, including a tracker for how to unlock it. So people can know what the game has before it just appearing when unlocked.
Make the assistant status into an actual model where it will beam to what it collects to be more visually appealing.
Changed the offline gained eV begin at 50% and then allows for upgrading after the lab is unlocked to get it to a 100%. After some thinking I did this so it isn't so overpowered at the start.
Fixed a problem where the isotope collection was collecting more than it should and is displayed to do.
Changed setting icons into neon lights
Cut all molecules passive eV gain by 50%. They are very powerful, especially with offline gain.
Source
Changelog.gg summarizes and formats this update. How we read updates.
