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Steam News16 June 202614d ago

Bug Fixes + Passive eV Balancing Changes + Small Visual Additions

A full day done and I've found some things to fix and real small things to add. Make the lab and accelerator always present when not unlocked but locked, including a tracker for how to unlock it.

Full notes

Full Atomic Synthesis update

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What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Fixes
addedA full day done and I've found some things to fix and real small things to add.
changedChanged the offline gained eV begin at 50% and then allows for upgrading after the lab is unlocked to get it to a 100%. After some thinking I did this so it isn't so overpowered at the start.
fixedFixed a problem where the isotope collection was collecting more than it should and is displayed to do.
changedChanged setting icons into neon lights

A full day done and I've found some things to fix and real small things to add.

  1. Make the lab and accelerator always present when not unlocked but locked, including a tracker for how to unlock it. So people can know what the game has before it just appearing when unlocked.

  2. Make the assistant status into an actual model where it will beam to what it collects to be more visually appealing.

  3. Changed the offline gained eV begin at 50% and then allows for upgrading after the lab is unlocked to get it to a 100%. After some thinking I did this so it isn't so overpowered at the start.

  4. Fixed a problem where the isotope collection was collecting more than it should and is displayed to do.

  5. Changed setting icons into neon lights

  6. Cut all molecules passive eV gain by 50%. They are very powerful, especially with offline gain.

Source

Steam News / 16 June 2026

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