In this update3
Full notes
Full Atomic Owl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Atomic Owl changes
Hey everyone, As we come to a close on the development of Atomic Owl (for real this time!) and enter the console market, we wanted to ask everyone to help with a few things.
As pretty much every gamer on the internet knows, a game lives or dies by its Steam reviews. Sometimes, though, this is tricky for small games like Atomic Owl, especially considering that our early codes that were sent out were for Kickstarter backers, which sadly do not contribute to a game's review score.
[c]For one, did you know that Atomic Owl sells about 300 to 400 copies a month? While we're happy with this number, we would love to see more of a higher percentage of you all tell us what you thought of the game![/c]
Steam does NOT email customers of a game to remind them to review, so it's up to the developer and posts like these to remind you all to go into the game page in your Steam library and give it a thumbs up, or a thumbs down...!
That all being said, we've pretty much wrapped up on post-game support for Atomic Owl. Ever since we launched last July, we've been addressing every single concern that players had, and as of the last update, we hit the end of that list. From voice acting improvements, a no-roguelike mode, to balance patches, hundreds of bug fixes, widescreen support, and more.
I hope you all enjoy the game my team and I made.
Soar on and fly, Bladewings. Eldar
Source
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