Full notes
Full Atomic Butcher: Homo Metabolicus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes1 addition1 change0 removals
- Gameplay
- Fixes
- UI and audio
- Performance
addedWhile still working on a new gameplay mode (anyone interested in Arcade point hunting? ːsteamhappyː), yet another minor patch is released. This patch addresses the following issues:
fixedBugfix: Fixed an issue with Consumer enemy type in the City of Dis area. Sometimes, the enemy would get stuck and block progress.
fixedBugfix: Fixed a few minor issues with sound
fixedBugfix: Fixed a few quality issues with textures and fonts, especially for high resolution displays.
changedImprovement: Optimized performance, especially for the final boss battle.
Atomic Butcher: Homo Metabolicus changes
addedWhile still working on a new gameplay mode (anyone interested in Arcade point hunting? ːsteamhappyː), yet another minor patch is released. This patch addresses the following issues:
fixedBugfix: Fixed an issue with Consumer enemy type in the City of Dis area. Sometimes, the enemy would get stuck and block progress.
fixedBugfix: Fixed a few minor issues with sound
fixedBugfix: Fixed a few quality issues with textures and fonts, especially for high resolution displays.
changedImprovement: Optimized performance, especially for the final boss battle.
While still working on a new gameplay mode (anyone interested in Arcade point hunting? ːsteamhappyː), yet another minor patch is released. This patch addresses the following issues:
- BugfixFixed an issue with Consumer enemy type in the City of Dis area. Sometimes, the enemy would get stuck and block progress.
- BugfixFixed a few minor issues with sound
- BugfixFixed a few quality issues with textures and fonts, especially for high resolution displays.
Improvement: Optimized performance, especially for the final boss battle.
Source
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