HomeGamesUpdatesPricingMethodology
Steam News28 October 20258mo ago

Patch Notes | 28.10.2025

New Content NEW Rapid Travel Network NEW Phobias Safe Mode NEW Elite Weapons Improvements Major improvements to combat throughout base game and Wicked Isle and The Red Strain story expansions Inserted a ‘Location Save’

Full notes

Full Atomfall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes9 additions21 changes7 removals
  • Server
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Events
addedNew ContentNEW Rapid Travel Network
addedNew ContentNEW Phobias Safe Mode
addedNew ContentNEW Elite Weapons
changedImprovementsMajor improvements to combat throughout base game and Wicked Isle and The Red Strain story expansions
addedImprovementsAdded a warning pop-up to remind players to be prepared (hint hint – save!) before they enter the Windscale Plant
changedImprovementsImproved haptics when using DualSense controllers

New Content

  • NEW Rapid Travel Network

  • NEW Phobias Safe Mode

  • NEW Elite Weapons

Improvements

  • Major improvements to combat throughout base game and Wicked Isle and The Red Strain story expansions

  • Inserted a ‘Location Save’ to allow players to return to the last location they entered if they get stuck

  • Added a warning pop-up to remind players to be prepared (hint hint – save!) before they enter the Windscale Plant

  • Enhanced text scaling

  • Improved haptics when using DualSense controllers

  • Added clearer signposting about the effect of the Red Strain to How to Play section

  • Added ingredients to Trader 45's stock for crafting Items

  • Improved searching bodies while carrying heavy weapons

  • Pressing a direction button on an empty slot will now equip empty hands

  • Controller users will now stay inside a dispatch tube’s list of items after removing something rather than being kicked to their inventory

Fixes

General

  • Fixes and improvements to AI in combat and pathing with further animation fixes

  • Wide variety of lighting and special effects fixes throughout

  • Variety of art, collision and camera fixes throughout

  • Small improvements to localisation

  • Directional indicators now show for the duration of whistling from NPCs

  • The correct crafting sound now plays when crafting makeshift grenades

  • Resolved the 'Equip' option remaining available under the 'View More' after an item is equipped

  • Fixed the backpack menu remaining accessible after inserting a battery into a robot

  • The Backpack menu no longer freezes if the Backpack and Exit buttons are pressed at the same time

  • Mouse scrolling to empty slots will no longer cause the protagonist to stow their weapon

  • Pigeons now make pigeon noises alongside their usual flapping

  • Corrected the name of Captain Sims’s M. 1911

  • The pin in the explosive lure no longer remains when players remove it

  • The descriptions of the Air Ace lunchboxes now reflect the names of the comics they are taken from

  • The Target Practice achievement now consistently unlocks correctly including with DLC weapons

Quest Specific Fixes

  • Mother Jago will now consistently accept that the player has a certain item even if they are infected

  • The ‘Dr. Holder wants Dr. Garrow released’ lead will now appear in both Dr Holder and Dr Garrow’s journal entries

  • The Windfall Shipment lead will now consistently complete even after opening the chest

  • Players are now able to tell Captain Sims that Dr Garrow dead in all intended circumstances

  • Wicked Isle Story Expansion

  • The interact prompt to give a certain item back to the Abbot now reads 'Use' rather than ‘Observe’

  • Bill Anderson's lead will now resolved in all intended circumstances

  • Jean Hamer’s lead will now resolved in all intended circumstances

The Red Strain Story Expansion

  • Players who collected a Signal Redirector before installing will now have the relevant leads resolved after starting the DLC

  • The dispatch tube will now become inactive as intended if players insert the last of a certain item into the Command Centre

  • Solved players having the wrong dialogue options if they already had Gillian’s lead but hadn’t found a certain colleague yet

  • The ‘Moriah Is Sealed’ lead will now consistently resolve in all correct circumstances

  • Corrected players still being able to access the test site in specific circumstances even after interrupting quarantine

  • Resolved an issue where players could prevent a specific event if they opened the lift doors, placed a certain item and took the lift down to the Command Centre

Location Specific Fixes

Slatten Dales

  • Fixed players becoming briefly stuck in falling animation when dropping from small drop near the Site Office

  • Removed some incorrect traversal indicators in the Outlaw's Cave

Casterfell Woods

  • Solved Billy Gorse suddenly becoming hostile under specific conditions

Interchange

  • The ladder in Data Room C can now be climbed in all intended circumstances

  • Players can now no longer be trapped in the Interchange following very specific circumstances

  • The door to the Robotics lab will now always shut behind players as intended

  • Players can now no longer get stuck on a railing above the Medical Tunnels entrance to the Interchange

Wicked Isle Story Expansion

  • The game no longer becomes unresponsive after speaking to Jenny Coggins following a murderous encounter

  • Repositioned an obscured ammo pickup near the Beach Hut on the west beach

The Red Strain Story Expansion

  • Corrected erratic item movement and instances of items falling through floor if dropped in the access lift in the Slate Mine Caves

  • Description of the Commando Knife now reads ‘Average Damage’

  • Saves made after activating the lift to the Command Building now no longer have a chance of being corrupted

  • The description text for the Contamination Antidote is now consistent with other antidote items

  • Music now consistently plays in the Credits after all endings

  • Resolved a delay to the Induction Launcher dropping to the floor after dropping it

  • Audio in the outro cinematics for each ending will now play consistently

  • Players no longer get stuck after jumping on the railings above the water treatment works

  • Explosion from induction launcher no longer appears behind robots

  • The intercom effect now continues consistently through conversation with Dr Keene

Source

Steam News / 28 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.