Full notes
Full Atomcraft update
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What changed
- UI and audio
- Gameplay
- Fixes
Atomcraft changes
This update adds the ability to teleport to any friendly spaceships that you have repaired. Click on them in the world map (the tooltip will show if they are repaired or still broken) to warp to them instantly!
The power generating and consuming pixels now have a separate power channel, with the current input and attempted output shown on this Power Grid UI, so they now have a separate power setup from the player's avatar battery.
Once you get to the second level of Laser (orange), you gain the ability to change laser color using the lower-left HUD controls. This gives you some better control over the strength of laser you want to use.
Other things in this update:
Quality-of-Life: there's a setting in Gameplay category that lets you swap the primary HUD bar for the mousewheel from material bar to the tool bar (and shift makes it change to the material bar)
- Quality-of-Lifeadded a setting in Gameplay to reverse the direction of the mousewheel on toolbar / material bar in case it seems more intuitive
BUGFIX: ship input pixels now respect the "extinguish on pickup" setting
- BUGFIXfixed an issue where clicking a material slot would open the hub window if last set to material tab
- BUGFIXfixed an issue where deactivated heating elements and conveyors couldn't be deconstructed
BUGFIX: Fireguy was trading the old heating pixel that didn't have temperature adjustment - now should give the correct loose Heating Element pixels
- BUGFIXFixed a bug where researching the Forge help system node before being told to would break the tutorial progression
MISC: put all the pixel-driven simulation sounds into the Ambience category of volume, which seems more expected
More updates coming soon! :)
Source
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