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Steam News27 June 20268d ago

Ship teleportation, power grid and more!

This update adds the ability to teleport to any friendly spaceships that you have repaired. Click on them in the world map (the tooltip will show if they are repaired or still broken) to warp to them instantly!

Full notes

Full Atomcraft update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
addedThis update adds the ability to teleport to any friendly spaceships that you have repaired. Click on them in the world map (the tooltip will show if they are repaired or still broken) to warp to them instantly!
addedThe power generating and consuming pixels now have a separate power channel, with the current input and attempted output shown on this Power Grid UI, so they now have a separate power setup from the player's avatar battery.
changedOnce you get to the second level of Laser (orange), you gain the ability to change laser color using the lower-left HUD controls. This gives you some better control over the strength of laser you want to use.
changedQuality-of-Life: there's a setting in Gameplay category that lets you swap the primary HUD bar for the mousewheel from material bar to the tool bar (and shift makes it change to the material bar)
addedQuality-of-Life: added a setting in Gameplay to reverse the direction of the mousewheel on toolbar / material bar in case it seems more intuitive
fixedBUGFIX: ship input pixels now respect the "extinguish on pickup" setting

Atomcraft changes

addedThis update adds the ability to teleport to any friendly spaceships that you have repaired. Click on them in the world map (the tooltip will show if they are repaired or still broken) to warp to them instantly!
addedThe power generating and consuming pixels now have a separate power channel, with the current input and attempted output shown on this Power Grid UI, so they now have a separate power setup from the player's avatar battery.
changedOnce you get to the second level of Laser (orange), you gain the ability to change laser color using the lower-left HUD controls. This gives you some better control over the strength of laser you want to use.
changedQuality-of-Life: there's a setting in Gameplay category that lets you swap the primary HUD bar for the mousewheel from material bar to the tool bar (and shift makes it change to the material bar)
addedQuality-of-Life: added a setting in Gameplay to reverse the direction of the mousewheel on toolbar / material bar in case it seems more intuitive

This update adds the ability to teleport to any friendly spaceships that you have repaired. Click on them in the world map (the tooltip will show if they are repaired or still broken) to warp to them instantly!

The power generating and consuming pixels now have a separate power channel, with the current input and attempted output shown on this Power Grid UI, so they now have a separate power setup from the player's avatar battery.

Once you get to the second level of Laser (orange), you gain the ability to change laser color using the lower-left HUD controls. This gives you some better control over the strength of laser you want to use.

Other things in this update:

  • Quality-of-Life: there's a setting in Gameplay category that lets you swap the primary HUD bar for the mousewheel from material bar to the tool bar (and shift makes it change to the material bar)

  • Quality-of-Lifeadded a setting in Gameplay to reverse the direction of the mousewheel on toolbar / material bar in case it seems more intuitive
  • BUGFIX: ship input pixels now respect the "extinguish on pickup" setting

  • BUGFIXfixed an issue where clicking a material slot would open the hub window if last set to material tab
  • BUGFIXfixed an issue where deactivated heating elements and conveyors couldn't be deconstructed
  • BUGFIX: Fireguy was trading the old heating pixel that didn't have temperature adjustment - now should give the correct loose Heating Element pixels

  • BUGFIXFixed a bug where researching the Forge help system node before being told to would break the tutorial progression
  • MISC: put all the pixel-driven simulation sounds into the Ambience category of volume, which seems more expected

More updates coming soon! :)

Source

Steam News / 27 June 2026

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