Full notes
Full ATOLL update
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Repeated intro
Hello to all of you ATOLL Wishlisters, and also a happy hello to all of you who are curious about the game! We have been pleasantly surprised by the amount of you who have already Wishlisted the game, and we are very excited to have you experience ATOLL earlier than expected!
What changed
- UI and audio
- Gameplay
ATOLL changes
Development of the game officially wrapped today. The last line of code has been written. The last known bug has been fixed. The audio mix is locked. The last animation has been keyframed. It is bittersweet, as ATOLL has been a passion project for some time, but the final milestone has wrapped earlier than expected - and with that, there is no good reason to hold off for the originally expected later release date.
With the above in mind, we are assessing pulling the original ship date of December 14th forward to November 17th. We are almost certain we will be able to do this, but until it is 100% confirmed - we must stop short of absolutely guaranteeing it. However, the odds of this coming to pass are looking great!
Between now and November 17th we will continue slight polish improvements, as well as game difficulty balancing. So there is still a bit to be done, but the game is effectively a wrap.
We would be very grateful if we were to tell your friends and others about ATOLL. The development of the game has been a labor of love, and we are hoping for as many to experience it as possible.
From here on you should expect additional announcement and maybe a development blog or two here on Steam. If you play the game and have questions about the development or a certain segment of the game, please feel free to let us know and we will be sure to respond here.
Thank you so much - we can't wait to have you play!
-Tribunal Interactive
Source
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