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Steam News14 April 20215y ago

Version 1.0 is now available on the Beta branch!

It's not officially out yet on the default branch but here we are. Version 1.0 of Atlas Architect! This update contains all that was planned for the full release of the game.

Full notes

Full Atlas Architect update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions4 changes0 removals
  • Compatibility
  • Maps
  • UI and audio
  • Gameplay
  • Fixes
fixedIt's not officially out yet on the default branch but here we are. Version 1.0 of Atlas Architect! This update contains all that was planned for the full release of the game. I'm releasing it on the Beta branch first to see if there are any bugs that show up so that I can fix them before it hits the default branch. Below you can find a change list of the things that have been fixed or added to the game:
addedRedesigning the way you place biomes. You can now choose a type like Land, Water, Islands, City as well as a biome like Forest, Sand, Snow and mix and match those to different combinations. This give you a lot more variety when placing tiles since you are no longer forced to use grass with city for instance.
changedUpdated UI Icons (These will get another polish pass before it comes to the default branch)
addedYou can now flood fill either a type or a biome to the entire map so you can start off with snow everywhere for instance. It's currently pretty slow since the world is large. I am hoping to optimize it a bit.
addedButtons now have tool tips.
fixedUndo/Redo should be fixed now. If it's still buggy, please let me know.

Atlas Architect changes

fixedIt's not officially out yet on the default branch but here we are. Version 1.0 of Atlas Architect! This update contains all that was planned for the full release of the game. I'm releasing it on the Beta branch first to see if there are any bugs that show up so that I can fix them before it hits the default branch. Below you can find a change list of the things that have been fixed or added to the game:
addedRedesigning the way you place biomes. You can now choose a type like Land, Water, Islands, City as well as a biome like Forest, Sand, Snow and mix and match those to different combinations. This give you a lot more variety when placing tiles since you are no longer forced to use grass with city for instance.
changedUpdated UI Icons (These will get another polish pass before it comes to the default branch)
addedYou can now flood fill either a type or a biome to the entire map so you can start off with snow everywhere for instance. It's currently pretty slow since the world is large. I am hoping to optimize it a bit.
addedButtons now have tool tips.

It's not officially out yet on the default branch but here we are. Version 1.0 of Atlas Architect! This update contains all that was planned for the full release of the game. I'm releasing it on the Beta branch first to see if there are any bugs that show up so that I can fix them before it hits the default branch. Below you can find a change list of the things that have been fixed or added to the game:

Features

  • Redesigning the way you place biomes. You can now choose a type like Land, Water, Islands, City as well as a biome like Forest, Sand, Snow and mix and match those to different combinations. This give you a lot more variety when placing tiles since you are no longer forced to use grass with city for instance.

  • Updated UI Icons (These will get another polish pass before it comes to the default branch)

  • You can now flood fill either a type or a biome to the entire map so you can start off with snow everywhere for instance. It's currently pretty slow since the world is large. I am hoping to optimize it a bit.

  • Buttons now have tool tips.

  • Loading levels look a bit more polished and visually interesting.

Bug Fixes:

  • Undo/Redo should be fixed now. If it's still buggy, please let me know.

  • Rivers are updated and should work in different combinations.

  • Screenshots now capture both a high res image without UI and a regular resolution image with UI.

  • Loading saved maps should have correct materials everywhere now.

  • The seed for randomization is not affected by changes to neighboring tiles and is correctly saved with the save file.

New Biomes:

  • City Harbors

  • City Markets

  • City Parks

  • City Plazas

  • Castles

  • Hills

  • Elven Cities

  • Dwarven Cities

Please let me know if you run into any issues and hopefully this update will be live on the default branch in about a week! Thanks /Danial

Source

Steam News / 14 April 2021

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