Full notes
Full Atlas Architect update
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What changed
- Compatibility
- Maps
- UI and audio
- Gameplay
- Fixes
Atlas Architect changes
It's not officially out yet on the default branch but here we are. Version 1.0 of Atlas Architect! This update contains all that was planned for the full release of the game. I'm releasing it on the Beta branch first to see if there are any bugs that show up so that I can fix them before it hits the default branch. Below you can find a change list of the things that have been fixed or added to the game:
Features
Redesigning the way you place biomes. You can now choose a type like Land, Water, Islands, City as well as a biome like Forest, Sand, Snow and mix and match those to different combinations. This give you a lot more variety when placing tiles since you are no longer forced to use grass with city for instance.
Updated UI Icons (These will get another polish pass before it comes to the default branch)
You can now flood fill either a type or a biome to the entire map so you can start off with snow everywhere for instance. It's currently pretty slow since the world is large. I am hoping to optimize it a bit.
Buttons now have tool tips.
Loading levels look a bit more polished and visually interesting.
Bug Fixes:
Undo/Redo should be fixed now. If it's still buggy, please let me know.
Rivers are updated and should work in different combinations.
Screenshots now capture both a high res image without UI and a regular resolution image with UI.
Loading saved maps should have correct materials everywhere now.
The seed for randomization is not affected by changes to neighboring tiles and is correctly saved with the save file.
New Biomes:
City Harbors
City Markets
City Parks
City Plazas
Castles
Hills
Elven Cities
Dwarven Cities
Please let me know if you run into any issues and hopefully this update will be live on the default branch in about a week! Thanks /Danial
Source
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