Full notes
Full Athralis Tower Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Balance
- Events
Athralis Tower Defense changes
Commanders, the next era of Athralis Tower Defense begins now! This is the first of many major updates rolling out over the next few months, bringing huge campaign revamps, new enemies, improved mechanics, and fresh content to the battlefield.
Campaign Overhaul
Revamped Tutorial Map & UI Update for a smoother experience.
Campaign Maps Enhanced with new objects, background terrain, and unique mechanics.
First-Ever Campaign Cutscenes to bring the story to life!
All Campaign Maps Are Now Playable! – The first campaign map is fully available with cutscenes and campaign functionality. The rest of the maps have been temporarily placed in Defense/Spotlight Mode until they are fully integrated into the campaign. You can still play them now, but they will not yet have cutscenes or campaign-specific mechanics.
New Functionality & Mechanics
Cutscenes & Background Terrain Models for deeper immersion.
Wave Mode Improvements & Better Edit Mode UI.
Colorable Lighting & Trigger Object ID Setter in Edit Mode.
Towers now increase in price per placement for better balance.
Campaign Maps now have unique loadouts separate from the Arsenal Loadout.
Entity & Enemy Updates
New Enemy Models & Improved Movement.
New Foes Join the Fight: Heavy Skrizik & Guardian Drone.
Drones & Mechs Now Fire at Towers, adding a new challenge!
New Tower Type: Spawner Towers – Deploy units that travel to the enemy spawn.
Audio & Music Enhancements
New Lobby Soundtrack.
New Wave Mode & Bossfight Music.
Map & Object Additions
Customizable Light Properties.
New Environmental Objects: Mushrooms, Pine Trees, Snowy Pine Trees.
New Interactive Objects: Rocket Silo Trigger, Additional Trigger Objects.
Several Map-Specific Objects for More Dynamic Battlefields.
Gameplay & UI Enhancements
Major Balancing Improvements.
Refined UI for a Smoother Experience.
This update is just the beginning—expect even bigger content drops in the coming months! Jump in now, test the new campaign maps, and experience the first fully functional level with cutscenes and dialogue. Keep in mind that aspects of the cutscenes and dialogue are subject to change as we are trying to constantly improve the user’s experience. Your feedback is invaluable as we continue expanding and refining the game.
Prepare for battle, Commander. The Athral Vanguard is only getting stronger.
Source
Changelog.gg summarizes and formats this update. How we read updates.
