Athena Crisis
Steam News 31 October 20241y ago

Community Map of the Week: Command And Conquer

Command and Conquer is a rare map in that it seems to be designed to be played as a 1v1v1 map, but to make the most of it you’ll want to have the AI control the central Green faction. You’ll discover why as you start th…

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  • Maps
changedCommand and Conquer is a rare map in that it seems to be designed to be played as a 1v1v1 map, but to make the most of it you’ll want to have the AI control the central Green faction. You’ll discover why as you start the match: Red and Blue start on opposite sides of the map with only a Pioneer and a Jeep to begin with, and no ability generate funds at the outset. You’ll need to quickly expand and build your economy before moving forward to strike at your enemy.
changedThe kicker? Green stands poised to ambush anyone who crosses the central island. Their AI is set to Passive mode, so they won’t move on their turns if the AI controls them, but the snipers there have the ability to pick off almost anything that comes their way. They’re too far from the rail tiles to be easily hit by a Transport Train or a Support Train, and they each have Medics nearby to support them if they take damage. You’ll need to clear them from their mountainous perches before you advance across the island, or you can attempt to avoid them entirely and expand to the south or north to wrap around for a flanking assault on your opponent.
changedThis is one of the more interesting AI implementations in a PVP map that I’ve seen, so give Command and Conquer a whirl!

Command and Conquer is a rare map in that it seems to be designed to be played as a 1v1v1 map, but to make the most of it you’ll want to have the AI control the central Green faction. You’ll discover why as you start the match: Red and Blue start on opposite sides of the map with only a Pioneer and a Jeep to begin with, and no ability generate funds at the outset. You’ll need to quickly expand and build your economy before moving forward to strike at your enemy.

The kicker? Green stands poised to ambush anyone who crosses the central island. Their AI is set to Passive mode, so they won’t move on their turns if the AI controls them, but the snipers there have the ability to pick off almost anything that comes their way. They’re too far from the rail tiles to be easily hit by a Transport Train or a Support Train, and they each have Medics nearby to support them if they take damage. You’ll need to clear them from their mountainous perches before you advance across the island, or you can attempt to avoid them entirely and expand to the south or north to wrap around for a flanking assault on your opponent.

This is one of the more interesting AI implementations in a PVP map that I’ve seen, so give Command and Conquer a whirl!

Source

Steam News / 31 October 2024

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