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Steam News25 March 20251y ago

Regarding Feedback and Solutions②

Thank you for playing “Atelier Yumia: The Alchemist of Memories & the Envisioned Land”. Regarding the "Feedback and Solutions" we informed you about on March 18th, we would like to update you on the current status.

In this update3

Full notes

Full Atelier Yumia: The Alchemist of Memories & the Envisioned Land update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
added■Updates scheduled for the near futureCamera behavior ●Adjustment to the “Battle Results” screen Under the battle tab in the “Options” menu, an option for showing the battle results screen at the end of battles will be added. On: The battle results screen will be shown when battles end. Off: The battle results screen will be skipped when battles end. After the update, the default setting will be “off”. To watch the results screen as before, please change the settings to “on”.
changed■Updates scheduled for the near futureIn conjunction with this update, camera behavior during battles will also be adjusted.
added■Updates scheduled for the near futureUsability improvements ●Adjustment to the start of “Synthesis” animation A feature to skip or fast-forward the start of synthesis animation will be added. Similar to the animation sequences during synthesis, skipping or fast-forwarding the animation and proceeding to the next scene with a button input will be possible.
added■Updates scheduled for the near future●Adjustment to the “Sprint” button An option that allows the choosing of multiple input methods for sprinting will be added. With this, the “On” and “Off” options in Ver1.00 will be changed into “Auto”, “Manual”, and “Switch”.
changed■Updates scheduled for the near futureAuto: After running for a certain amount of time, it automatically switches to sprinting. Manual: Pushing a button will toggle sprinting. When you stop moving, it will revert to running. Switch: Pushing a button will toggle sprinting. It will stay as sprinting until the button is pressed.
added■Updates currently being addressed●Adjustment of camera flexibility in photo mode We plan to adjust the camera controls in photo mode to allow for closer proximity to the character than currently possible. ●Adjustment of various field camera behaviors We plan to make adjustments to ensure the camera operates smoothly in various situations. ●Additional optimization for some platforms We are considering multiple adjustments, including frame rate stabilization and rendering optimization, for some platforms. ●Addition of the option to simplify hit effects in battles We plan to add an option that allows the changing of hit effect sizes in battles for better visibility of other on-screen elements. We will provide further information once we have a timeline for these adjustments.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land changes

addedCamera behavior ●Adjustment to the “Battle Results” screen Under the battle tab in the “Options” menu, an option for showing the battle results screen at the end of battles will be added. On: The battle results screen will be shown when battles end. Off: The battle results screen will be skipped when battles end. After the update, the default setting will be “off”. To watch the results screen as before, please change the settings to “on”.
changedIn conjunction with this update, camera behavior during battles will also be adjusted.
addedUsability improvements ●Adjustment to the start of “Synthesis” animation A feature to skip or fast-forward the start of synthesis animation will be added. Similar to the animation sequences during synthesis, skipping or fast-forwarding the animation and proceeding to the next scene with a button input will be possible.
added●Adjustment to the “Sprint” button An option that allows the choosing of multiple input methods for sprinting will be added. With this, the “On” and “Off” options in Ver1.00 will be changed into “Auto”, “Manual”, and “Switch”.
changedAuto: After running for a certain amount of time, it automatically switches to sprinting. Manual: Pushing a button will toggle sprinting. When you stop moving, it will revert to running. Switch: Pushing a button will toggle sprinting. It will stay as sprinting until the button is pressed.

Thank you for playing “Atelier Yumia: The Alchemist of Memories & the Envisioned Land”. Regarding the "Feedback and Solutions" we informed you about on March 18th, we would like to update you on the current status.

■Updates scheduled for the near future

  1. Camera behavior ●Adjustment to the “Battle Results” screen Under the battle tab in the “Options” menu, an option for showing the battle results screen at the end of battles will be added.

    On

    The battle results screen will be shown when battles end.

    Off

    The battle results screen will be skipped when battles end. After the update, the default setting will be “off”. To watch the results screen as before, please change the settings to “on”.

In conjunction with this update, camera behavior during battles will also be adjusted.

  1. Usability improvements ●Adjustment to the start of “Synthesis” animation A feature to skip or fast-forward the start of synthesis animation will be added. Similar to the animation sequences during synthesis, skipping or fast-forwarding the animation and proceeding to the next scene with a button input will be possible.

●Adjustment to the “Sprint” button An option that allows the choosing of multiple input methods for sprinting will be added. With this, the “On” and “Off” options in Ver1.00 will be changed into “Auto”, “Manual”, and “Switch”.

Auto

After running for a certain amount of time, it automatically switches to sprinting.

Manual

Pushing a button will toggle sprinting. When you stop moving, it will revert to running.

Switch

Pushing a button will toggle sprinting. It will stay as sprinting until the button is pressed.

We are working to release the updates above as soon as possible.

Note

Screens are taken from an in-development Playstation®5 version.

Note

Content is subject to change without prior notice.

■Updates currently being addressed

●Adjustment of camera flexibility in photo mode We plan to adjust the camera controls in photo mode to allow for closer proximity to the character than currently possible. ●Adjustment of various field camera behaviors We plan to make adjustments to ensure the camera operates smoothly in various situations. ●Additional optimization for some platforms We are considering multiple adjustments, including frame rate stabilization and rendering optimization, for some platforms. ●Addition of the option to simplify hit effects in battles We plan to add an option that allows the changing of hit effect sizes in battles for better visibility of other on-screen elements. We will provide further information once we have a timeline for these adjustments.

■Additional updates currently being addressed

●Optimizing the “Synthesis” animation We are considering additional measures to enable smoother operations for various animations played during synthesis. ●Enhancement of field presentation We are considering adjustments to the field presentation in the game for some platforms.

We are also progressively addressing the various issues reported by everyone. We kindly ask for your patience as we work on these fixes.

Source

Steam News / 25 March 2025

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