HomeGamesUpdatesPricingMethodology
Steam News9 March 20263mo ago

New type of game mode - Update Notes March 9th

This update to the public beta contains a new type of game mode, Time Schedule. In this mode a schedule file is used in which each flight has a specific landing/takeoff time, callsign and aircraft type which means it is

Full notes

Full ATC Ground Point update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes12 additions6 changes0 removals
  • Compatibility
  • Workshop
  • Gameplay
  • UI and audio
  • Events
  • Fixes
addedThis update to the public beta contains a new type of game mode, Time Schedule. In this mode a schedule file is used in which each flight has a specific landing/takeoff time, callsign and aircraft type which means it is possible to match real life schedules. For this mode a new supporting program has been created, the Schedule Viewer. It shows all flights and also hourly numbers for arrivals, departures and stand usage.
changedTo start with only two of the default airports (CYVR and EGLC) have schedule files. However, the plan is to have one schedule file for each of the default airports. The builder and workshop have been updated to make it possible to upload schedule files.
addedThe builder has also gotten more updates, for example it is no longer necessary to specify icon after airplane model. The game will automatically match the model to an icon based on the size of the aircraft. Furthermore, maximum wingspan for stands and possibility for stands to block each other has been added.
addedAdded a maximum distance between holding points for whether aircraft stays on tower frequency or not.
addedAdded A306 icon.
addedAdded correction keyword for voice input. Removes last word in input.

ATC Ground Point changes

addedThis update to the public beta contains a new type of game mode, Time Schedule. In this mode a schedule file is used in which each flight has a specific landing/takeoff time, callsign and aircraft type which means it is possible to match real life schedules. For this mode a new supporting program has been created, the Schedule Viewer. It shows all flights and also hourly numbers for arrivals, departures and stand usage.
changedTo start with only two of the default airports (CYVR and EGLC) have schedule files. However, the plan is to have one schedule file for each of the default airports. The builder and workshop have been updated to make it possible to upload schedule files.
addedThe builder has also gotten more updates, for example it is no longer necessary to specify icon after airplane model. The game will automatically match the model to an icon based on the size of the aircraft. Furthermore, maximum wingspan for stands and possibility for stands to block each other has been added.
addedAdded a maximum distance between holding points for whether aircraft stays on tower frequency or not.
addedAdded A306 icon.

This update to the public beta contains a new type of game mode, Time Schedule. In this mode a schedule file is used in which each flight has a specific landing/takeoff time, callsign and aircraft type which means it is possible to match real life schedules. For this mode a new supporting program has been created, the Schedule Viewer. It shows all flights and also hourly numbers for arrivals, departures and stand usage.

To start with only two of the default airports (CYVR and EGLC) have schedule files. However, the plan is to have one schedule file for each of the default airports. The builder and workshop have been updated to make it possible to upload schedule files.

The builder has also gotten more updates, for example it is no longer necessary to specify icon after airplane model. The game will automatically match the model to an icon based on the size of the aircraft. Furthermore, maximum wingspan for stands and possibility for stands to block each other has been added.

Thanks for playing!

Changelog (items related to Time Schedule are not included to reduce length) :

  • Added a maximum distance between holding points for whether aircraft stays on tower frequency or not.

  • Added A306 icon.

  • Added correction keyword for voice input. Removes last word in input.

  • Added feature to convert time schedule to default schedule.

  • Added feature to load default schedule from .csv file.

  • Added runway path with centerline.

  • Added stands blocking other stands.

  • Added support for multiple stand tags in builder (separate with ":")

  • Added viewer for time schedule.

  • Added wing span parameter to stands.

  • Changed info shown when clicking aircraft that is inactive (parked at stand).

  • Changed so "_" is allowed in stand tags in builder.

  • Changed so that inputs in builder for layout objects always are converted to uppercase.

  • Changed start window in-game to work with time schedule.

  • Changed text in tutorial.

  • Fixed bug that allowed events to spawn during tutorial.

  • Fixed button color bug.

  • Fixed error with departure spawning.

  • Fixed issue with new line in workshop description.

  • Fixed issue with path not being found to some stands.

  • Fixed possible stands when towing from storage.

  • Fixed show current path for aircraft settings.

  • Fixed so pushback window disappears when instruction is cancelled or fails.

  • Fixed typo and change some text in builder.

Source

Steam News / 9 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.