Full notes
Full At the Mountains of Madness update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Maps
- UI and audio
- Gameplay
- Performance
- Fixes
At the Mountains of Madness changes
https://www.youtube.com/watch?v=_8XtlmpqTqs Greetings! Beta update 2.6.0 has just been released, major changes include:
- New terrainsUpdated level design / terrains for base camp and storm maps.
Added Loading screen maps (will be updated to show where player is located)
Updated Field Of View (setting will be added to options in upcoming updates)
New models, materials, textures & art
Updated sounds, scenery, cinematics, explosions, post-processing effects, particles…
Added and tested new navmesh, collissions, pathways, triggers, blueprints…
Temporary removed harbor and university maps
Fixed LOD flickering lights at mountains map
Updated Cthulhu’s tentacle physics
Updated jurassic map (lighting, effects, scenery)
Updated inventory tasks
Updated Shoggoth cinematic (voice volume, character glitch)
Fixed several visual glitches
Fixed a bug where the player character wasn’t teleporting at final scene
Fixed a bug where the player character wasn’t teleporting at permafrost scene
Fixed a bug where the player character was stuck at cave map
Please take in count that with every new update new glitches and errors are expected to appear, if you experience any issue during gameplay please report it at the forums / website, thanks in advance!
Source
Changelog.gg summarizes and formats this update. How we read updates.
