Full notes
Full AstroViking update
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Repeated intro
Hey all! We've been working hard the past few weeks and wanted to let everyone know what we're up to! An absolutely massive, game-changing update is on its way and should be released in the near future. Some things in this list may be subject to change, but we're confident that everything here will get in before the next patch.
What changed
- Compatibility
- Gameplay
- Maps
- UI and audio
AstroViking changes
FULL CONTROLLER SUPPORT! Yes, even in the upgrade menu and main menu! We've integrated ReWired, a plugin that allows universal support for every gamepad. Whatever type you have, we should have it covered!
EVOLVING ENEMIES! Enemies will not simply be recolored upon assuming a new difficulty level- they'll evolve! Every single enemy has 4 levels of evolution that replace their higher difficulty versions! Some even have complex animations like writhing tentacles and biting jaws!
STATUS AILMENTS! You can augment your shots with poison, paralysis, or freeze ailments which all have interesting effects on enemies.
TURRETS & DEFENSES! You can build turrets on top of the rocks that surround the map and customize them in their own entirely new upgrade tree! Turrets can even inflict ailments!
RANDOMLY GENERATED BOSSES! New exclusive enemies will appear on boss waves which are randomly generated each time you encounter them. Instead of simply introducing new high level enemies, boss waves will become an entirely new experience!
NEW MUSIC! Our composer is working hard on a new series of music tracks! Instead of one normal track and one boss track, normal tracks will essentially form a playlist. Every time you defeat a boss, the normal battle music will change to a new song!
LOADOUTS! We're adding in the ability to customize your starting equipment! For instance, you might choose to make your bullets massive upon starting the game, raising the ceiling for how far you can upgrade their total size!
Source
Changelog.gg summarizes and formats this update. How we read updates.
