Full notes
Full Astrosphere update
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What changed
- Gameplay
- UI and audio
- Events
- Balance
Astrosphere changes
New Objects Window
A dedicated UI window has been added that lists every object currently detected within your sensor range. Previously, contacts had to be tracked piecemeal through other interface elements; now they are consolidated into a single, scrollable list view that updates in real time as contacts enter or leave sensor range. Each entry displays the relevant identifying information so you can assess the situation at a glance and decide how to respond. This window becomes the central hub for situational awareness during both exploration and combat.
Direct Target Designation from the Objects Window
Objects listed in the new Objects window can now be selected and marked as attack targets directly from that interface. Once a target is designated, your ship will automatically engage and fire on the selected contact without requiring additional input. This removes the previous multi-step targeting workflow and makes it possible to rapidly prioritize threats in busy encounters where multiple hostile objects are present at once.
Automatic Red Alert Behavior
The automatic red alert state now ends on its own once no enemies remain within sensor range. Previously, red alert could persist even after the threat had passed, requiring manual dismissal. The state now self-clears as soon as sensor range is free of hostile contacts, so the alert correctly mirrors the actual combat situation and no longer lingers when the fight is already over.
Sector-Based Economy System
A simple but meaningful economic layer has been added to the game on a per-sector basis. Item prices are no longer fixed; instead, every sector maintains its own supply and demand profile, and the price of each item shifts accordingly. Sectors that produce or stockpile a given resource will offer it more cheaply, while sectors where that resource is scarce will pay a premium. This means that where you choose to buy and sell matters, and that traveling between sectors with different economic conditions is now a meaningful strategic consideration rather than a flat trading loop.
Localization Overhaul
All translated text across the game has been revised for clarity, consistency, and tone. This includes corrected wording, better-aligned terminology across languages, and several entries that have been re-translated from scratch where the previous versions did not match the intended meaning. Players playing in any supported language should notice a more coherent experience.
Chinese, Japanese, and Korean Character Update
The character sets used for Chinese, Japanese, and Korean text have been refreshed. This ensures that newly localized strings render correctly, that no characters fall back to missing-glyph boxes, and that the visual presentation of CJK text matches the quality of the surrounding interface.
Source
Changelog.gg summarizes and formats this update. How we read updates.
