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Steam News9 February 20215y ago

Balances & Bug Fixes (v.1.2.2)

Patch 1.2.2 General Changes: You can now view the game version number during a run in the settings window. Enemy Changes: Bandit Baron (Act 2) no longer steals a buff from every hero.

In this update3

Full notes

Full Astronarch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition1 change3 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
addedGeneral Changes:You can now view the game version number during a run in the settings window.
removedEnemy Changes:Bandit Baron (Act 2) no longer steals a buff from every hero. He now removes a buff from every hero, but only steals 1 of them.
removedEnemy Changes:Healing Ward (Act 3) is no longer healed from the healing it intercepts.
changedEnemy Changes:Healing Ward (Act 3) HP - 600 > 1000 (to be in line with the other Act 3 totems).
fixedBug Fixes:Fixed a crash involving the Illusionist's passive and combat ending.
fixedBug Fixes:Fixed the Illusionist's illusion tooltips from displaying after they have been defeated.

Astronarch changes

addedYou can now view the game version number during a run in the settings window.
removedBandit Baron (Act 2) no longer steals a buff from every hero. He now removes a buff from every hero, but only steals 1 of them.
removedHealing Ward (Act 3) is no longer healed from the healing it intercepts.
changedHealing Ward (Act 3) HP - 600 > 1000 (to be in line with the other Act 3 totems).
fixedFixed a crash involving the Illusionist's passive and combat ending.

Patch 1.2.2

General Changes:

  • You can now view the game version number during a run in the settings window.

Enemy Changes:

  • Bandit Baron (Act 2) no longer steals a buff from every hero. He now removes a buff from every hero, but only steals 1 of them.

  • Healing Ward (Act 3) is no longer healed from the healing it intercepts.

  • Healing Ward (Act 3) HP - 600 > 1000 (to be in line with the other Act 3 totems).

  • Healing Ward (Act 3) active ability cost - 100 > 60.

  • Healing Ward (Act 3) active ability - Heal all allies in the front row for 30% of your total prevented healing. Resets prevented healing > Heal all allies in the front row for 50% of your total prevented healing.

Bug Fixes:

  • Fixed a crash involving the Illusionist's passive and combat ending.

  • Fixed the Illusionist's illusion tooltips from displaying after they have been defeated.

  • Summons are no longer counted for the Everlasting achievement.

Some more fan art from Damon, he took some great artistic license this time with the Pyromancer. ~ Dale

Official Discord: https://discord.gg/5cBSPKk Suggest an item: https://steamcommunity.com/app/1234940/discussions/0/3112519935871756454/

Source

Steam News / 9 February 2021

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