HomeGamesUpdatesPricingMethodology
Steam News21 November 20205y ago

Minor Patch - Early Access v.3.2.3 & v.3.2.4

Class Changes: Bloodmage - Passive - The passive heal has been reduced to match the damage portion. Bloodmage - Active - Base damage 100% > 150%. Bloodmage - Active - Stored damage 25% > 20%.

Full notes

Full Astronarch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition15 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • UI and audio
  • Events
changedBloodmage - Passive - The passive heal has been reduced to match the damage portion.
changedBloodmage - Active - Base damage 100% > 150%.
changedBloodmage - Active - Stored damage 25% > 20%.
addedPaladin - Active - Now has a base of 100 and adds Defense as a bonus.
changedThe final boss' active ability now deals less ATK damage, however half of it is now piercing and it removes shield (after dealing damage).
changed(Common) Bone-Spike Armor - 10 DEF > 15 DEF.

Astronarch changes

changedBloodmage - Passive - The passive heal has been reduced to match the damage portion.
changedBloodmage - Active - Base damage 100% > 150%.
changedBloodmage - Active - Stored damage 25% > 20%.
addedPaladin - Active - Now has a base of 100 and adds Defense as a bonus.
changedThe final boss' active ability now deals less ATK damage, however half of it is now piercing and it removes shield (after dealing damage).

Class Changes:

  • Bloodmage - Passive - The passive heal has been reduced to match the damage portion.

  • Bloodmage - Active - Base damage 100% > 150%.

  • Bloodmage - Active - Stored damage 25% > 20%.

  • Paladin - Active - Now has a base of 100 and adds Defense as a bonus.

Enemy Changes:

  • The final boss' active ability now deals less ATK damage, however half of it is now piercing and it removes shield (after dealing damage).

Item Changes:

  • (Common) Bone-Spike Armor - 10 DEF > 15 DEF.

  • (Common) Bone-Spike Armor - 8 Piercing dmg > 10 Piercing dmg.

  • (Rare) Soul Slicer - 50% ATK > 100% ATK.

  • (Rare) Watcher's Hatchet - 40% Defense > 30% Defense.

  • (Ancient) Demon Prison - every 10 sec > every 8 secs.

  • (Ancient) Deathbringer - 4% chance > 5% chance.

  • (Ancient) Mystical Fruit - 10% chance > 12% chance.

  • (Ancient) Calamity - 20% ATK > 30% ATK.

  • (Ancient) Reverie Totem - Every 3 sec > every 2 sec.

  • (Ancient) Reverie Totem - 10% SPD > 15% SPD.

  • (Ancient) Life-giving Chamber - 75% Max HP > 50% Max HP.

  • (Ancient) Ancient Codex - Ability cost reduced by 20 > 25.

Bug Fixes:

  • Crash when spamming the Esc key.

  • Typo on the Pyromancer passive.

  • Deathbringer and High Elf Claymore were wrongly dealing damage based on enemy ATK.

  • All enemy active abilities which dealt piercing damage were wrongly dealing regular damage.

  • The event screen dim getting stuck when progressing quickly.

~ Dale

Source

Steam News / 21 November 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.