Full notes
Full Astronarch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- UI and audio
- Events
Astronarch changes
Class Changes:
Bloodmage - Passive - The passive heal has been reduced to match the damage portion.
Bloodmage - Active - Base damage 100% > 150%.
Bloodmage - Active - Stored damage 25% > 20%.
Paladin - Active - Now has a base of 100 and adds Defense as a bonus.
Enemy Changes:
The final boss' active ability now deals less ATK damage, however half of it is now piercing and it removes shield (after dealing damage).
Item Changes:
(Common) Bone-Spike Armor - 10 DEF > 15 DEF.
(Common) Bone-Spike Armor - 8 Piercing dmg > 10 Piercing dmg.
(Rare) Soul Slicer - 50% ATK > 100% ATK.
(Rare) Watcher's Hatchet - 40% Defense > 30% Defense.
(Ancient) Demon Prison - every 10 sec > every 8 secs.
(Ancient) Deathbringer - 4% chance > 5% chance.
(Ancient) Mystical Fruit - 10% chance > 12% chance.
(Ancient) Calamity - 20% ATK > 30% ATK.
(Ancient) Reverie Totem - Every 3 sec > every 2 sec.
(Ancient) Reverie Totem - 10% SPD > 15% SPD.
(Ancient) Life-giving Chamber - 75% Max HP > 50% Max HP.
(Ancient) Ancient Codex - Ability cost reduced by 20 > 25.
Bug Fixes:
Crash when spamming the Esc key.
Typo on the Pyromancer passive.
Deathbringer and High Elf Claymore were wrongly dealing damage based on enemy ATK.
All enemy active abilities which dealt piercing damage were wrongly dealing regular damage.
The event screen dim getting stuck when progressing quickly.
~ Dale
Source
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