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Steam News10 March 20263mo ago

Astrometica - March Devlog

Steam post image Hey everyone, We have a lot to talk about today, and we want to be completely transparent with you about what has been happening behind the scenes.

In this update15

Full notes

Full Astrometica update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes21 additions11 changes0 removals
  • Events
  • Gameplay
  • Balance
  • Security
changed🌍 What Happened Behind the ScenesOver the past year there have unfortunately been several major events in that region:
changed🌍 What Happened Behind the ScenesDuring these events the internet in Iran was completely shut down multiple times .
added🛠️ What Did We Work On?New gameplay mechanics
added💾 Save System (Completely Remade)New features include:
changed💾 Save System (Completely Remade)⚠️ Unfortunately, because the system changed completely, old legacy saves will not work with the next update .
added📖 Story ImprovementsThe original storyline still exists, but we added:

Astrometica changes

changedOver the past year there have unfortunately been several major events in that region:
changedDuring these events the internet in Iran was completely shut down multiple times .
addedNew gameplay mechanics
addedNew features include:
changed⚠️ Unfortunately, because the system changed completely, old legacy saves will not work with the next update .

Steam post image

Hey everyone,

We have a lot to talk about today, and we want to be completely transparent with you about what has been happening behind the scenes.

🌍 What Happened Behind the Scenes

As many of you may know, most of our art team is based in Iran, while I (the main developer), one concept artist, and the animators are located elsewhere.

Over the past year there have unfortunately been several major events in that region:

  • The war in June 2025

  • The protests in December 2025

  • And now another ongoing war this month

During these events the internet in Iran was completely shut down multiple times.

Because of this we suddenly lost contact with most of our art team, and currently it has been more than 10 days without being able to reach them.

Overall, these disruptions caused us to lose nearly 3 months of production time on art side.

However, every time the internet temporarily returned, the team continued working remotely and pushed progress forward. Their dedication has honestly been incredible.

Right now communication is still limited, but we truly hope the situation improves soon and everyone stays safe.

I also want to share something personal with you. During this time I lost someone very important in my life, and because of that — combined with the communication problems — we couldn’t share updates as frequently as we normally would.

But development never stopped.

We have been working very hard on the next update, and we are extremely excited to finally show what we’ve been building.

🛠️ What Did We Work On?

This upcoming update is one of the biggest updates we have ever made for Astrometica.

It includes:

  • Major system redesigns

  • New gameplay mechanics

  • Huge environment remakes

  • Large narrative expansions

Many milestones from the Astrometica roadmap are included in this update.

💾 Save System (Completely Remade)

The entire save system has been rebuilt from scratch.

This took nearly two months of development, but the result is much better.

New features include:

Multiple Save Slots

More stable saves

Future-proof system for updates

⚠️ Unfortunately, because the system changed completely, old legacy saves will not work with the next update.

We know this can be frustrating and we sincerely apologize. However we promise this will be the last time saves break due to system changes.

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📖 Story Improvements

We have massively expanded the story.

The original storyline still exists, but we added:

  • 100+ new story logs

  • Expanded lore about Moxora leadership

  • More stories about Yunadel employees

  • New discoveries about the alien mystery

For the first time, the game will also include a story ending.

However — this is not the final ending of Astrometica.

Future updates will introduce multiple endings.

🎯 Objective System

Astrometica now includes a full objective system from start to finish.

During your journey you will receive:

  • Main objectives that guide the core progression • Side objectives discovered during exploration

Some side objectives also contain their own mini storylines and outcomes, which can unlock important progress or reveal hidden parts of the Astrometica universe.

This system helps players better understand what to do next while still keeping the freedom of exploration.

📦 Stacking Upgrade System

We added a new device that allows you to upgrade item stack sizes.

Using this system you can increase the maximum stack size of items, making inventory management much easier.

This means:

  • More efficient storage • Less inventory clutter • Better resource management during exploration

📚 New Book System

Books can now be discovered in the world.

Through these books you can learn about:

  • The Astrometica universe

  • Humanity’s technological evolution

  • Corporate history

  • Hidden stories behind the colonies

👽 Alien Nest System

A new dynamic Alien Nest system has been added.

This system includes:

  • New alien types

  • Organic nest structures

  • Dynamic enemy behavior

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🕷️ New Land Enemies

Yes — land enemies are finally coming to Astrometica.

You will encounter:

  • Spiders

  • Infected humans

  • Environmental traps

We are also currently developing two new weapons, which we will reveal later.

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🔬 Research System (Remade Again)

We redesigned the research system once more.

The new version allows:

  • More research options

  • Multiple progression paths

  • Different gameplay styles

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🚗 Land Vehicles

You will now be able to travel using land vehicles.

This makes exploring the large islands much faster and more efficient.

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🎮 Tutorials

We added tutorial systems for:

  • Tools

  • Vehicles

  • Core mechanics

This should make the game much easier for new players to learn.

✨ New VFX

Our VFX artist has been working on many new visual effects while improving older ones.

🚀 Yuna Vehicle

The Yuna vehicle has been completely redesigned.

It is now:

  • Much larger

  • Fully physical

  • More interactive

From a development perspective this was extremely challenging because the vehicle is fully physical and buildable, meaning you can build inside it and pilot it in space.

But we finally made it work.

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🧭 New Unstuck System

Based on player feedback we added new unstuck options to help players recover if they get stuck.

🌌 Theta-9 (Completely Remade)

The Theta-9 belt has been fully redesigned.

It now includes:

  • Larger exploration areas

  • More locations

  • Improved environmental storytelling

  • Space for future narrative content

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Power Station

(formerly Old Hub Station)

Now significantly larger and visually improved.

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🛰️ Theta-9 Control Center

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🧪 Research Station

This location is now 10x larger and includes many new story logs.

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⛰️ Manufacturing Cave

This new cave system is almost the size of the old Theta-9 belt itself.

Locations include:

  • Security Station

  • Vehicle Fabrication Station

  • Employees Hub

  • Multiple islands

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🌿 Theta-12 New Locations

Garden Islands

A mysterious locked garden island that Moxora employees were unable to access.

You must figure out how to enter it.

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Theta-12 Control Center

Inside you will discover:

  • Coordinates for Theta-145

  • Hidden technologies

  • New logs and transmissions

🪐 Theta-145

Theta-145 introduces a new gameplay style.

Many areas are heavily defended with:

  • Turrets

  • Security systems

  • Enemies

We are also developing an Asteroid Storm environmental event.

Players will need to protect themselves or their ships during storms.

Yuna Fabrication Station

Build your new Yuna vehicle.

WORK IN PROGRESS ENVIRONMENT

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Theta-145 Control Station

A giant floating station with multiple entrances.

Space Ports

Accessible only with the Yuna vehicle, many with defensive systems.

WORK IN PROGRESS ENVIRONMENT

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🔮 Future Plans

👥 Characters

Future updates will introduce characters and NPCs to deepen the narrative experience.

Here some early concept arts...

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🎨 Concept Art Preview

Finally, we would like to share some concept art created during this time.

Even during the difficult period we mentioned earlier, our team continued working whenever they had the chance. A lot of new ideas, locations, and designs were explored through concept art while we were preparing the next update.

These artworks represent some of the early visual ideas and direction for upcoming content in Astrometica.

We hope you enjoy this small preview of what’s coming next.

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❤️ Thank You

Thank you all for your patience and support.

Despite difficult circumstances, we are incredibly excited about the future of Astrometica, and we can’t wait to show you more.

More previews coming very soon.

Astrometica Development Team

Source

Steam News / 10 March 2026

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