Full notes
Full Astroflux update
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What changed
- Performance
Hi everyone! We are going to change how PvP ladder and rewards works significantly. For a long time the PvP system has been very competitive, but less inviting for players who are not the top 10 or have godly artefacts. Participation has been key here, and since we have very few players online the elo-rating and match making didn't work as intended and was mostly annoying for those with anything but the best. The reward for playing was not near enough, so many players simply opted out from PvP matches. We plan to release this on 1st of December, if not something unforeseen happens.
Changes
- Up to 500 players will receive a Flux reward.
- We have removed negative rating points.
Rewards
- 1000 Flux
- 800 Flux
- 600 Flux 4-10. 400 Flux 11-50. 300 Flux 51-100. 250 Flux 101-150. 200 Flux 151-250. 150 Flux 250-500. 100 Flux Requirements: You need more than 1000 rating points to qualify for any rewards. Rating: Reward per game: 0-50 points Domination (dom): Winning a match: 25 points Base capture: 10 points Defending a base: 10 points No deaths: 3 points 3 killing sprees: 3 points 10 killing sprees: 3 points Prevention of killing spree: 3 points Death Match (dm): First place: 30 points Second place: 25 points Third place: 20 points No deaths: 10 points 3 killing sprees: 5 points 10 killing sprees: 5 points Prevention of killing spree: 3 points Penalties: Leaving the game: -50 points Being afk: -50 points Other fixes during the past week: - Executor now moves if target is inside its collision area. This makes it less appealing to be passive while farming Executor in a group. - Fixed crash bug when opening cargo view. - Fixed stuck issue in PvP. - Improved disconnect logging, for better bug tracking.
Source
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