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Full notes
Full Astrofall update
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What changed
- Gameplay
- Balance
- Compatibility
Astrofall changes
ASTROFALL 2.0
I would like to officially announce a complete redoing of Astrofall's gameplay systems as well as what the game is as a whole. Let me explain.
When Astrofall was originally developed, I saw the game simply as a platformer with gravity and rag-doll physics paired with space environments that would create haphazardness out of nowhere. As a micro studio (single developer) I become frustrated with what I felt was lacking in Astrofall, but knew it was best to keep the game in it's current 1.0 state until I could figure out how to enhance the game.
After seeing so many of the big studios get another swing at their already released games, I thought Astrofall was well worth a 2.0 investment. I instantly began prototyping and after almost half a year, I have finally settled on what a 2.0 experience for Astrofall looks like...
A single player, cinematic, puzzle platformer.
WHAT'S CHANGING?
THE STORY
Astrofall 1.0 has no story.
Astrofall 2.0 You're stranded aboard a spaceport repurposed to help migrate the elite off Earth before total insatiability occurs. As one of the last left on the mission, you were given a chance to board the last ship..,you made a choice. Find a way back to Earth, back to home, back to the loved ones left behind. Astrofall.
THE GAMEPLAY
Astrofall 1.0 is a remote play together platformer where you try to escape a derelict spaceport and the hazards of space to get rescued first.
Astrofall 2.0 is a single player cinematic puzzle platformer with dozens of levels you'll have to navigate to find your escape from a derelict spaceport and the hazards of space.
THE CAMERA
Astrofall 1.0 was thought of as a first-person platformer with the ability to switch to third-person to allow the player to get a sense of their surroundings and plan their movement. I was going for a cinematic feel with the first-person view but ultimately most players (and internal testing) showed that the first-person view was preferred. With that in mind, Astrofall 2.0 was made completely in first-person view.
Astrofall 2.0 is first-person only. I still wanted that cinematic feel and approach to the camera and gameplay so I had to find a system that allowed for the player to still take in the environments and atmosphere while having the same amount of control. The camera now operates only in first-person with a cinematic POV view. The camera also moves with a more realistic as well. The camera was also readjusted with cinematic settings and to operate more like a camera you would find on a movie set.
THE MOVEMENT
Astrofall 1.0 controls are WASD for movement, space to jump, and mouse for view control.
Astrofall 2.0 controls are set-up to allow for more precise controls over the character while also creating a whole new way to play the game. You'll have to navigate traps, jumps, and hazards just like before.
CONCLUSION
Astrofall 2.0 will aesthetically be similar to 1.0, have platforming elements similar to 1.0 but ultimately, will be almost a completely new game re-built from the ground up. With that in mind I will be updating the game in a way that will allow the original 1.0 players to still access 1.0 as a beta build while also receiving the 2.0 standalone update. Anyone that buys the game after the 2.0 will only receive that version/build of the game. Think of it as two games for the price of one for everyone that owns Astrofall before 2.0 is released.
You can also expect frequent updates here on Steam until 2.0 is released. I have a clear goal in mind for 2.0 and I will be bringing everyone along for the development. I'm excited to make the 2.0 development process as transparent as possible.
I'll be putting together polls and surveys on the website as well. So stay connected there to participate in all of that Digital Beach Interactive Website. If you have any questions, ideas, concerns about Astrofall 2.0 please feel free to contact: support@digitalbeachinteractive.com
Talk to you guys soon. -Digital Beach Interactive
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