After a week of work travel, I am back with a minor update for Astrodle. This update is in line with previous updates, with small changes aimed at addressing issues reported in the discussions forum, here on Steam.
Full notes
Full Astrodle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Balance
Gameplay
UI and audio
addedTravel : I wasn't able to reproduce the bug where sometimes upgrades won't unlock after the first travel unless one saves and restarts the game. I have added more fail-safes in the code to hopefully reduce the chances of this happening.
addedEmpty space (mission) : the game is now better at tracking the number of blobs remaining when they are all destroyed at the same frame by the Detonator. This mission is still hard to do with this drone because of Duplicity and the fact that respawning blobs are invulnerable. A note has been added in the mission's description to highlight this constraint.
changedAnnihilation (mission) : in Quest mode, the mission now displays the current capacity to hint at the fact that you don't have to complete this mission with 200 blobs (which is hard for the same reasons as Empty space).
changedOrbiter : the tooltip now correctly show the Orbiter and not the Chaser.
addedSettings : when accessed from the main menu, the tooltips now have an icon instead of a white square.
Astrodle changes
addedTravel : I wasn't able to reproduce the bug where sometimes upgrades won't unlock after the first travel unless one saves and restarts the game. I have added more fail-safes in the code to hopefully reduce the chances of this happening.
addedEmpty space (mission) : the game is now better at tracking the number of blobs remaining when they are all destroyed at the same frame by the Detonator. This mission is still hard to do with this drone because of Duplicity and the fact that respawning blobs are invulnerable. A note has been added in the mission's description to highlight this constraint.
changedAnnihilation (mission) : in Quest mode, the mission now displays the current capacity to hint at the fact that you don't have to complete this mission with 200 blobs (which is hard for the same reasons as Empty space).
changedOrbiter : the tooltip now correctly show the Orbiter and not the Chaser.
addedSettings : when accessed from the main menu, the tooltips now have an icon instead of a white square.
After a week of work travel, I am back with a minor update for Astrodle. This update is in line with previous updates, with small changes aimed at addressing issues reported in the discussions forum, here on Steam.
This update includes the following modifications:
AddedTravelI wasn't able to reproduce the bug where sometimes upgrades won't unlock after the first travel unless one saves and restarts the game. I have added more fail-safes in the code to hopefully reduce the chances of this happening.
AddedEmpty space (mission)the game is now better at tracking the number of blobs remaining when they are all destroyed at the same frame by the Detonator. This mission is still hard to do with this drone because of Duplicity and the fact that respawning blobs are invulnerable. A note has been added in the mission's description to highlight this constraint.
Annihilation (mission): in Quest mode, the mission now displays the current capacity to hint at the fact that you don't have to complete this mission with 200 blobs (which is hard for the same reasons as Empty space).
Orbiter: the tooltip now correctly show the Orbiter and not the Chaser.
Settings: when accessed from the main menu, the tooltips now have an icon instead of a white square.
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