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Steam News7 July 20250y ago

Astrocraft First Playtest is Live

Hey everyone! I'm incredibly excited to announce that Astrocraft has reached its first major milestone!

In this update5

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Full Astrocraft update

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Repeated intro

Hey everyone! I'm incredibly excited to announce that Astrocraft has reached its first major milestone! As a solo developer, this space station simulator represents months of passion and hard work, and it's finally ready for its very first playtest. I need YOUR feedback to make it stellar!

What changed

0 fixes0 additions8 changes0 removals
  • Store
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Events
changedWhat's in This Early Build?Simple shop mechanics - build infrastructure and sell goods to visiting space travelers
changedWhat's in This Early Build?Basic building placement and station layout
changedI Need Your Feedback On:Core gameplay loop - Is the mine → produce → sell cycle engaging?
changedI Need Your Feedback On:UI/UX and controls - How intuitive does everything feel?
changedI Need Your Feedback On:Balance and pacing - Does progression feel rewarding?
changedI Need Your Feedback On:Performance and bugs - Help us squash any issues you encounter

Astrocraft changes

changedSimple shop mechanics - build infrastructure and sell goods to visiting space travelers
changedBasic building placement and station layout
changedCore gameplay loop - Is the mine → produce → sell cycle engaging?
changedUI/UX and controls - How intuitive does everything feel?
changedBalance and pacing - Does progression feel rewarding?

What is Astrocraft?

Astrocraft combines the best elements of Gas Station Simulator, Supermarket Simulator, and Satisfactory in a sci-fi setting. Start on an empty asteroid and build your dream space station - mine resources, craft valuable goods, serve diverse space travelers, and gradually automate your operations with hired workers. It's retail simulation meets factory automation in the depths of space!

What's in This Early Build?

This playtest includes the core foundation of Astrocraft:

  • Basic mining and resource gathering with your trusty mining laser

  • Simple shop mechanics - build infrastructure and sell goods to visiting space travelers

  • Early production chains - refine raw materials into more valuable products

  • Basic building placement and station layout

  • Initial customer AI with different types of space travelers

What's NOT included yet: Workers, advanced automation, combat/defense systems, farming, and many planned features from our roadmap.

I Need Your Feedback On:

  • Core gameplay loop - Is the mine → produce → sell cycle engaging?

  • UI/UX and controls - How intuitive does everything feel?

  • Balance and pacing - Does progression feel rewarding?

  • Performance and bugs - Help us squash any issues you encounter

  • Fun factor - Most importantly, are you having a good time?

How to Join the Playtest

Click the "Request Access" button on our Steam page and we'll send you an invite as soon as possible. The current build offers about 15 - 30 minutes of content as you experiment with the basic systems.

What's Next?

Based on your feedback, I'll be implementing features from my roadmap over the next 6 months, including worker automation, custom tile-based buildings, voxel-based digging, farming systems, and exciting events like pirate raids. Your input will directly influence which features I prioritize!

I'm aiming for full release in 6 to 9 months, and this playtest is the first step in that journey. Every bug report, suggestion, and piece of feedback helps me build the space station sim of your dreams.

Ready to become a space entrepreneur? Request access now and let's build something amazing together!

Source

Steam News / 7 July 2025

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