In this update3
Full notes
Full Astro Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
- Server
- Maps
Astro Protocol changes
So far, our focus has been on improving stability, fixing crashes, and implementing requested quality-of-life features. This update continues that work, but it also introduces the first round of balance adjustments.
The primary goal of this balance pass is to reduce faction-driven difficulty variance and ensure that all ships remain viable choices throughout a match. In particular, we want faction selection to feel like a strategic preference not an implicit difficulty modifier.
We have also increased the upkeep cost of high-level ships to reduce excessive late-game fleet sizes and make composition decisions more meaningful.
Faction Balance Changes
Myrmidon Horde ships now repair outside of network range
Santri Syndicate now receive +100% resources from anomalies
Erdi base income increased from 3 → 4
Ship Balance Changes
Converter armor reduced from 5 → 4
Dreadnought shield increased from 60 → 80
Repair Bots can now repair Carrier-class ships
Increased upkeep for high-level ships
Fixed an issue where ships stationed on planets had no upkeep cost
Fixes
Defeated AI players no longer receive turns
Fixed AI crash
AI no longer plays your turn unless the debugger is enabled
Fixed an issue where stars could block movement in Fractal Corridor maps
We’d love to hear your thoughts on these changes. If you’ve noticed a faction that still feels underpowered — or a ship that feels too dominant — let us know.
Thank you for playing, and good luck mastering the Protocol.
Source
Changelog.gg summarizes and formats this update. How we read updates.
