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Steam News19 February 20264mo ago

Faction and Ship Balance Update

So far, our focus has been on improving stability, fixing crashes, and implementing requested quality-of-life features. This update continues that work, but it also introduces the first round of balance adjustments.

In this update3

Full notes

Full Astro Protocol update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions9 changes1 removal
  • Performance
  • Balance
  • Gameplay
  • Server
  • Maps
changedSo far, our focus has been on improving stability, fixing crashes, and implementing requested quality-of-life features. This update continues that work, but it also introduces the first round of balance adjustments.
changedThe primary goal of this balance pass is to reduce faction-driven difficulty variance and ensure that all ships remain viable choices throughout a match. In particular, we want faction selection to feel like a strategic preference not an implicit difficulty modifier.
changedWe have also increased the upkeep cost of high-level ships to reduce excessive late-game fleet sizes and make composition decisions more meaningful.
changedFaction Balance ChangesMyrmidon Horde ships now repair outside of network range
changedFaction Balance ChangesSantri Syndicate now receive +100% resources from anomalies
changedFaction Balance ChangesErdi base income increased from 3 → 4
Erdi base income34Erdi base income increased, buffConverter armor54Converter armor decreased, nerfDreadnought shield6080Dreadnought shield increased, buff

Astro Protocol changes

changedSo far, our focus has been on improving stability, fixing crashes, and implementing requested quality-of-life features. This update continues that work, but it also introduces the first round of balance adjustments.
changedThe primary goal of this balance pass is to reduce faction-driven difficulty variance and ensure that all ships remain viable choices throughout a match. In particular, we want faction selection to feel like a strategic preference not an implicit difficulty modifier.
changedWe have also increased the upkeep cost of high-level ships to reduce excessive late-game fleet sizes and make composition decisions more meaningful.
changedMyrmidon Horde ships now repair outside of network range
changedSantri Syndicate now receive +100% resources from anomalies

So far, our focus has been on improving stability, fixing crashes, and implementing requested quality-of-life features. This update continues that work, but it also introduces the first round of balance adjustments.

The primary goal of this balance pass is to reduce faction-driven difficulty variance and ensure that all ships remain viable choices throughout a match. In particular, we want faction selection to feel like a strategic preference not an implicit difficulty modifier.

We have also increased the upkeep cost of high-level ships to reduce excessive late-game fleet sizes and make composition decisions more meaningful.

Faction Balance Changes

  • Myrmidon Horde ships now repair outside of network range

  • Santri Syndicate now receive +100% resources from anomalies

  • Erdi base income increased from 3 → 4

Ship Balance Changes

  • Converter armor reduced from 5 → 4

  • Dreadnought shield increased from 60 → 80

  • Repair Bots can now repair Carrier-class ships

  • Increased upkeep for high-level ships

  • Fixed an issue where ships stationed on planets had no upkeep cost

Fixes

  • Defeated AI players no longer receive turns

  • Fixed AI crash

  • AI no longer plays your turn unless the debugger is enabled

  • Fixed an issue where stars could block movement in Fractal Corridor maps

We’d love to hear your thoughts on these changes. If you’ve noticed a faction that still feels underpowered — or a ship that feels too dominant — let us know.

Thank you for playing, and good luck mastering the Protocol.

Source

Steam News / 19 February 2026

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