In this update3
Full notes
Full Astro Nova update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Astro Nova changes
Pilots, Astro Nova demo is ready for launch. ✨ It’s a short, fast-paced incremental × roguelike. Each run shifts through module choices, and you ascend to unlock permanent upgrades.
What’s in the demo
Early sectors and waves
Modules for main / sub / ultimate / booster
A slice of the Ascension tree (earn prisms → permanent nodes)
Controls: LMB main, RMB sub, R ultimate, Shift booster
Why incremental + roguelike? 🧪
We keep the classic ascension loop but add run-to-run variety with roguelike choices that change how your build scales. Short, replayable runs so you can test new combos quickly.
Feedback welcome 💬
Do the choices make each run feel distinct?
Early ascension pace / difficulty walls
Any over- or under-performing modules
Thanks for playing — and for any feedback or wishlists! 💫
Source
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