In this update1
Full notes
Full Astro Industry Wars update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Astro Industry Wars changes
Thank you to everyone for the feedback and bug reports!
The demo patch is now live and includes a number of important bug fixes as well as a few balance changes and improvements.
Change List:
Added option to turn off chat messages from opponents
Added volume settings
Adjusted music volume so background tracks are more audible
Negative handicap now applied to easy and moderate AI difficulties
Fixed issue where navigation plane would scan before cliffs spawned, allowing units to move through some cliffs
Players must now go through a resign confirmation before returning to the main menu to prevent accidental returns
Expanded aircraft hitboxes to make them easier to click on
Added unit cost to information pane in loadout page
Moved loadout creation list into its own window
Partially built buildings now visible under explored fog
Bridges now visible under fog
Builders now move to the closest side of a building when tasked to build
Units now properly damage buildings with their building attack stats
Balance change to credits produced while selling. Alloys and Adv Plastic now sell for much more credits.
Fixed unit selection behavior when game was paused
Fixed issue where damaged aircraft would not repair if they still had full ammo
Added descriptions to loadout page and ingame tooltip describing if unit can target air
Aircraft ammo bar now enabled whenever ammo isn't full
Fixed a bug where bridge conflicts would cause the crossing to become permanently impassible
Reduced the volume of building destruction
Fixed some settings that weren't properly applying
Fixed turret max threshold on hovergun
Minimechs rebalanced. Cost reduced, attack reduced, hp increased
Source
Changelog.gg summarizes and formats this update. How we read updates.
