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Steam News17 June 202617d ago

Demo Patch

Thank you to everyone for the feedback and bug reports! The demo patch is now live and includes a number of important bug fixes as well as a few balance changes and improvements.

In this update1

Full notes

Full Astro Industry Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions8 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
changedThe demo patch is now live and includes a number of important bug fixes as well as a few balance changes and improvements.
addedChange List:Added option to turn off chat messages from opponents
addedChange List:Added volume settings
changedChange List:Adjusted music volume so background tracks are more audible
fixedChange List:Fixed issue where navigation plane would scan before cliffs spawned, allowing units to move through some cliffs
addedChange List:Added unit cost to information pane in loadout page

Astro Industry Wars changes

changedThe demo patch is now live and includes a number of important bug fixes as well as a few balance changes and improvements.
addedAdded option to turn off chat messages from opponents
addedAdded volume settings
changedAdjusted music volume so background tracks are more audible
fixedFixed issue where navigation plane would scan before cliffs spawned, allowing units to move through some cliffs

Thank you to everyone for the feedback and bug reports!

The demo patch is now live and includes a number of important bug fixes as well as a few balance changes and improvements.

Change List:

  • Added option to turn off chat messages from opponents

  • Added volume settings

  • Adjusted music volume so background tracks are more audible

  • Negative handicap now applied to easy and moderate AI difficulties

  • Fixed issue where navigation plane would scan before cliffs spawned, allowing units to move through some cliffs

  • Players must now go through a resign confirmation before returning to the main menu to prevent accidental returns

  • Expanded aircraft hitboxes to make them easier to click on

  • Added unit cost to information pane in loadout page

  • Moved loadout creation list into its own window

  • Partially built buildings now visible under explored fog

  • Bridges now visible under fog

  • Builders now move to the closest side of a building when tasked to build

  • Units now properly damage buildings with their building attack stats

  • Balance change to credits produced while selling. Alloys and Adv Plastic now sell for much more credits.

  • Fixed unit selection behavior when game was paused

  • Fixed issue where damaged aircraft would not repair if they still had full ammo

  • Added descriptions to loadout page and ingame tooltip describing if unit can target air

  • Aircraft ammo bar now enabled whenever ammo isn't full

  • Fixed a bug where bridge conflicts would cause the crossing to become permanently impassible

  • Reduced the volume of building destruction

  • Fixed some settings that weren't properly applying

  • Fixed turret max threshold on hovergun

  • Minimechs rebalanced. Cost reduced, attack reduced, hp increased

Source

Steam News / 17 June 2026

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