Full notes
Full Astro Delivery update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Changes
Level timer now counts up from 0 instead of down from a maximum value.
Adjusted 1-star and 2-star requirements on several levels to match the new timer system.
1-star is now easier to achieve (just need to complete the level), so casual players can complete levels without time pressure.
2-star and 3-star remain challenging, rewarding players who want to optimize routes and push for perfect run
Adjusted player starting position in Level 5 for better visibility and aesthetics.
Fixes
Corrected slight misalignment of the player and the package in Level 3, ensuring both spawn properly on the ground.
Fixed an occasional outline artifact appearing around certain letters in the game’s font.
Fixed a rare issue where the player could get stuck when moving under ground tiles.
Fixed a bug where holding the package and touching a Red Spike with it caused the player to lose, which was not intended.
Fixed an issue in Level 6 where the player could not fall through the hole after removing the package.
Fixed a problem in Level 6 where jumping on top of the package caused abnormal movement.
Fixed a discrepancy where the completion time shown at the end of a level did not match the in-game timer by a few milliseconds.
Fixed an issue where the box would not respawn after falling and touching the ground.
Thanks for playing the demo!
Source
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