In this update4
Full notes
Full Astride update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
Astride changes
A new patch for Astride is now available. Here are the new features and changes/fixes that have been made. More patches and updates will come soon.
You may have to restart your Steam client if the update is not immediately available.
Patch highlights
Added content & features
The Arabian horse has been added to the horse breed roster
The Rabicano gene is now available for the Arabian horse
Third-person and first-person view while riding or grounded have been added and can be toggled with Tab
Added saving and loading of the camera mode
Horse refusals have been implemented
Updated and added more leg markings variations
Added lead changes while turning
Added four more show jumping courses and updated show jumping course 3 with a new course
Added a new dressage course and a new dressage training course
Added lead change for slow canter
Added idle and halt animation with transitions from different gaits
Added rein-back (reverse, backing up) on horseback
Added Silver Buckskin and Silver Smoky Black gene combination
Added a hard stop animation for the horse, activate by pressing X
Added walk-to-canter transition
Added look-at IK for third person character view, the character will now look towards where the camera is pointed
New UI that includes gait and speed indicators while mounted on the horse
Fixes & adjustments
Terrain texture has been updated
Water shader has been adjusted
World lighting and shader has been updated and adjusted
Increased the scroll sensitivity range in the controls options
Fixed a multiplayer bug for force animations
Fixed various LODs
The world fog has been adjusted
Reflection probes have been swapped and replaced
Fixed issue with horse jumping delayed because of changing strides before the jump
Splashed white face markings have been updated for better eye textures
Fixed animation looping issues
The horse shader has had some updates and tweaking
Minor fixes of the shadows
Adjusted the horse’s textures to be less shiny
Changed the render order of some materials
Added object shadows
Updated colors and textures for the house and stable buildings
Adjusted arena fence to hide the fence foundation mesh
Reduced sizes of numbers of textures to help with optimization
Pangare textures have been replaced with new ones that do not have visible seams
Some white patterns, such as Tobiano, have increased texture size and quality
The main menu camera angles for the horse have been adjusted
Tweaked the existing dressage training course to have less gait transitions
Updated the transition from idle to turning standstill
Updated the textures inside the stable building
Fixed stirrup placement based on breed
Fixed neck position and deformation on scaled horse heads
Updated control scheme in the escape menu
Added scaling to the scroll sensitivity when playing with a save from an older build
Adjusted the turning of the horse
Made post-processing and shadows change with the quality set in the graphics options
Updated transitions from and to halt and transition between reverse and walk
Updated show jumping training course 2 with a new training layout and exercises
Fixed the transition between piaffe and passage
Fixed issue with transition from piaffe to walk, trot, and canter
General updates and tweaking of the UI, including changing the backdrop with blur and shadows for text
Known issues
The reins sometimes clip through the neck and both reins end up at the same side of the neck
Mane clipping issue with some breeds, especially the Arabian
There are some clipping/skinning issues with tack
Source
Changelog.gg summarizes and formats this update. How we read updates.
