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Full Astrea: Six-Sided Oracles update
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Repeated intro
Hey Oracles,
What changed
- Fixes
- Events
- Gameplay
Astrea: Six-Sided Oracles changes
Sorry this patch took a while to go live! I'm aware there were a really bad bug happening with some players that would cause modifiers from daily run to appear on normal runs, but I had a hard time to reproduce and fix this bug and also I was really busy the past weeks and had to take a time off because the v1.2.0 and console release was exhausting honestly! (and also now I'm the only programmer in the game, so things will move a bit slower for a while).
Anyhow just trying to explain why I wasn't able to send this fix before, usually I'm faster at fixing bugs like that 😛 hope this patch will improve your experience when playing Astrea 💙 ❤️
Patch Notes
Bug Fixes
Fixed Renewer Module not adding Recycle Virtue when player had no Reroll Virtue
Fixed some Virtues with wrong value on Run Customization screen.
Fixed Heartless Oracle modifier setting player Hearts to 0 instead of 1.
Fixed Goddess Showdown appearing as a possible modifier when randomizing modifiers on Run Customization screen.
Fixed Daily Run modifiers being applied to normal runs sometimes.
Fixed softlock when the game runs out of blessings to give to player.
Fixed softlock when entering Astrea's Heart with Mysterious Adventure and Broken Forge modifiers active.
Fixed Fatal Jinx modifier overwriting Dicesmith Fever modifier on Risky Die.
Fixed Elder Dicesmith event with wrong text telling that player would receive 1 Epic Die, when it should be 2 Epic Die.
Fixed Voidsmith not fading completely when defeated.
May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea
Source
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