Full notes
Full ASTRALODE Freeminers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Here's another small patch of mostly minor fixes and tweaks:
top-to-bottom (and vice-versa) looping added to navigation of the pause menu
frequency of rare ore spawns increased
an input bug where use of an XBOX controller (360 + XB1) would set the deadzone to a level that made it virtually impossible to detect analog movements fixed
a display error with the in-game leaderboard where entries would spill over on the 2nd page fixed
a bug where gameplay wouldn't properly pause while the Steam Overlay is active fixed
a bug where laser tool power-up icons could stop animating after use of a Rock-A-Roller fixed
a bug where the point-of-no-return red line would fail to appear when playing tutorial lessons 2 to 4 fixed
a bug where the copilot dialogue for first harvest of an ore could be triggered by ruining an ore fixed
Thanks for playing ASTRALODE Freeminers! Be sure to report any bugs you find on the forums over here (https://steamcommunity.com/app/1273010/discussions/0/2523653167134915687/), and please share whatever suggestions or feedback you have :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
