In this update4
Full notes
Full Astral Tracks update
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What changed
- Gameplay
- UI and audio
- Fixes
Astral Tracks changes
Welcome back! How exciting that you are here! 😄
We come bearing gifts - the 4th patch for our game Astral Tracks! This new update includes bug fixes, improvements for splitscreen and track filters, as well as enhancements to the customisation menu. You can find the full change log below!
And - in case you haven’t noticed 😉 - we also want to take a second to inform you that we’ve updated Astral Tracks' Steam page here as well! We created several GIFs from gameplay or Engine-rendered footage to include in the “About this game” section. Don’t you also think it adds a lot more dynamic to the Steam page and thus reflects the game way better? 🤩
But coming back to the new patch... The last update, patch number 3, included the new local multiplayer mode via splitscreen and we've continued to improve it ever since. Now when you enjoy the game with family and friends, sitting next to each other on the couch, it will only get better! Additionally, we also worked on improving the track filters and sorting options. This will allow you to have better results when searching for tracks and filtering them. We also enhanced the customisation menu, now allowing you to turn the character while trying on costumes and enjoy its beautiful accessories from all angles - I mean, have you actually seen all the awesome backpacks available? ✨
Please let us know in the comments or in the Community Hub what you think and what else you would like to see in future patches! During Early Access, we are continuously working on improving the game and expanding the game for its full release, so stay tuned!
Full Change Log:
New Content / Features
Integrated the option to rotate your character in the customization menu
Improvements / Updates
Adjusted the in game UI sound volume, especially in the track end screen
The credits screen in the pause menu is now scrollable while using a gamepad
While playing splitscreen, it now shows all players the same endscreen, resulting in a better overview and a less crowded screen
While playing splitscreen, co-players now automatically enter Spectator mode when finishing if there are still co-players left on the track
When playing multiplayer, ghost settings of the session host now automatically apply to all co-players
Improved UI display of selected stages for co-players while playing multiplayer, automatically applying settings chosen by the session host
Adjusted the character transition effect in the main menu, when coming back from a track
Enabled transition effect for grapple hook of the astronaut character
Bug Fixes
Fixed a track filter bug that prevented you from finding tracks with no highscores while filtering for "least highscores"
Fixed lobby icons in the main menu so they don't appear twice in certain situations
In the track end screen, the word "Next" is no longer cut off in some languages
Fixed bug so that when playing multiplayer, co-players don't have a turned head or body after using the slides
Updated the controller icons position throughout all menus
Updated the buttons in the spectator mode, improving the spectating experience
Removed faulty height fog from the sky in tracks
NOTE: We are still updating the games localization, so we ask for your understanding if we missed some translations in your preferred language! 🙏 Localization takes some extra steps and time, but we will make sure to update it as soon as we can.
The next patch will be a bigger one, so definitely stay tuned for that! We are working on some bigger, visible new features and hope to have them ready for you as soon as possible.
We hope you enjoy the updates and wish you a happy start of spring! -The LAB132 team
Source
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