In this update3
Full notes
Full Astral Industrial Complex update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all,
What changed
- Gameplay
- UI and audio
- Fixes
Astral Industrial Complex changes
The demo has just been updated with some new content, QOL changes and of course bug fixes.
New Content
6 new buildings have been added to the demo.
Several buildings now have the ability to craft upgrades for the player ship. These upgrades are individual much weaker than ones gained through the upgrade menu, but with proper industrial sized scaling, will outclass them with quantity.
10 new upgrades have been added.
Nickel has been added to the pool of spawnable resources. Recipes have been given to several buildings to utilize it
QOL
The glossary has been updated to show "Produced by" for items crafted by buildings.
Turrets and Power producing buildings now can have items added to them directly from the core.
Crafting buildings now have a '1/2' button, to give a middle ground between 1 and 'all'
Several ability upgrades have been given more clear visual indicators
Easy difficulty is now easier. Hard is now harder.
Bug Fixes
Fixed issues with the upgrade select
Fixed some issues where unlocked blueprints wouldn't load correctly
Fixed several audio issues
Fixed several UI spacing issues
Fixed some enemy pathing issues
And many more minor things
Thanks so much for playing, and please let me know if you have any bugs, suggestions or feedback.
-Con7rad7
Source
Changelog.gg summarizes and formats this update. How we read updates.
