HomeGamesUpdatesPricingMethodology
Steam News5 June 202629d ago

Demo Version 0.9.1

Hey all, The demo has just been updated with some new content, QOL changes and of course bug fixes. New Content 6 new buildings have been added to the demo.

In this update3

Full notes

Full Astral Industrial Complex update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all,

What changed

8 fixes7 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedThe demo has just been updated with some new content, QOL changes and of course bug fixes.
addedNew Content6 new buildings have been added to the demo.
addedNew ContentSeveral buildings now have the ability to craft upgrades for the player ship. These upgrades are individual much weaker than ones gained through the upgrade menu, but with proper industrial sized scaling, will outclass them with quantity.
addedNew Content10 new upgrades have been added.
addedNew ContentNickel has been added to the pool of spawnable resources. Recipes have been given to several buildings to utilize it
changedQOLThe glossary has been updated to show "Produced by" for items crafted by buildings.

Astral Industrial Complex changes

addedThe demo has just been updated with some new content, QOL changes and of course bug fixes.
added6 new buildings have been added to the demo.
addedSeveral buildings now have the ability to craft upgrades for the player ship. These upgrades are individual much weaker than ones gained through the upgrade menu, but with proper industrial sized scaling, will outclass them with quantity.
added10 new upgrades have been added.
addedNickel has been added to the pool of spawnable resources. Recipes have been given to several buildings to utilize it

The demo has just been updated with some new content, QOL changes and of course bug fixes.

New Content

  • 6 new buildings have been added to the demo.

  • Several buildings now have the ability to craft upgrades for the player ship. These upgrades are individual much weaker than ones gained through the upgrade menu, but with proper industrial sized scaling, will outclass them with quantity.

  • 10 new upgrades have been added.

  • Nickel has been added to the pool of spawnable resources. Recipes have been given to several buildings to utilize it

QOL

  • The glossary has been updated to show "Produced by" for items crafted by buildings.

  • Turrets and Power producing buildings now can have items added to them directly from the core.

  • Crafting buildings now have a '1/2' button, to give a middle ground between 1 and 'all'

  • Several ability upgrades have been given more clear visual indicators

  • Easy difficulty is now easier. Hard is now harder.

Bug Fixes

  • Fixed issues with the upgrade select

  • Fixed some issues where unlocked blueprints wouldn't load correctly

  • Fixed several audio issues

  • Fixed several UI spacing issues

  • Fixed some enemy pathing issues

  • And many more minor things

Thanks so much for playing, and please let me know if you have any bugs, suggestions or feedback.

-Con7rad7

Source

Steam News / 5 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.