In this update2
Full notes
Full Astral Flux update
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Repeated intro
Greetings interdimensional adventurers,
What changed
- Events
- Maps
- UI and audio
- Fixes
- Gameplay
Astral Flux changes
It's finally here! We're incredibly excited to share that the Submerged Update is now live. Like our previous updates, all players will be receiving Submerged for free.
With this update, we're introducing a brand-new world, enemies, and a slew of bug fixes. Our new boss in particular will provide a challenge. You can find the full patch notes, with more information about the bug fixes, below.
This has been a long time coming for the team and we can't wait to hear what you think.
Until next time, AF Team
Patch Notes
New Features
A brand new world accessed through a branching path system. In this new world you will find:
Unique underwater sections with separate biomes above and below the waterline
Challenging new enemy mechanics, including more aggressive path-finding enemies
A dangerous free roaming boss which you can either engage or try to evade. The choice is yours!
Mute SFX on pause
Fixes 🐛
Fix for D-pad input inconsistent in some menus
Fix for ceiling robot spawning in platforms and getting stuck moving
Fix for worms getting stuck
Fix for broken stats menu in tutorial
Turned off the mini-map during the tutorial
Fix for ice worm moving too fast and landing in wall collider and getting stuck
Fix for snail getting stuck
Fix for ice worm getting stuck
Fix falling spikes still hurting the player when landed on a falling bridge part
Fix for barrels sometimes getting stuck in tilemap colliders in the wall when throwing barrels against walls
Fix for spider getting stuck in wall
Source
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