In this update3
Full notes
Full Astral Flux update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Astral Flux changes
We are pleased to announce that the second major update to Astral Flux is now available!
New Features 🙌
New achievement: Artifact Hunter!
New temple escape mechanic: world destroyers
New mechanic: artifact system! Discover randomized artifacts during your runs, apply gameplay modifiers in subsequent runs. (See devlog for full details)
New stats UI and large minimap display (press Tab key or Back button to access)
Bug Fixes/Improvements 🐛
Minor visual updates to tutorial scene
Fix for some enemies remaining passive when aggroed
Update damage upgrade descriptions to be more clear
Fix for player walk animation remaining active during certain situations (teleporting, etc)
Make player invincible during teleportation
Fix some enemy navigation issues
Balance Changes ⚖️
Chance of enemies spawning in aggro state
Enemies now aggro when hit
Tweak enemy spawn logic (The enemy difficulty spawn curve was not properly evaluated in previous builds; this has been corrected)
Source
Changelog.gg summarizes and formats this update. How we read updates.
