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Steam News14 February 20233y ago

Balance of Power Update Now Available!

Today's the day! The Balance of Power is now available! New Features 🙌 Add a settings menu (game, graphics and audio settings) New exchanger types: oxygen -> health, health -> oxygen, coins -> health New upgrades: doub

In this update3

Full notes

Full Astral Flux update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes8 additions9 changes4 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
addedToday's the day! The Balance of Power is now available!
addedNew Features 🙌Add a settings menu (game, graphics and audio settings)
addedNew Features 🙌New exchanger types: oxygen -> health, health -> oxygen, coins -> health
addedNew Features 🙌New upgrades: double jump, reset dash on wallcling, ground pound
fixedBug Fixes/Improvements 🐛Fix for player bullets not colliding with indestructible tiles
fixedBug Fixes/Improvements 🐛Fix for enemy bullets not colliding with indestructible tiles nor destructible tiles
starting oxygen (4.55minsstarting oxygen ( increased, buffmax oxygen time (610minsmax oxygen time ( increased, buff

Astral Flux changes

addedToday's the day! The Balance of Power is now available!
addedAdd a settings menu (game, graphics and audio settings)
addedNew exchanger types: oxygen -> health, health -> oxygen, coins -> health
addedNew upgrades: double jump, reset dash on wallcling, ground pound
fixedFix for player bullets not colliding with indestructible tiles

Today's the day! The Balance of Power is now available!

New Features 🙌

  • Add a settings menu (game, graphics and audio settings)

  • New exchanger types: oxygen -> health, health -> oxygen, coins -> health

  • New upgrades: double jump, reset dash on wallcling, ground pound

  • Oxygen zones. Need a breather? Stand by a tree to stop your oxygen from depleting

Bug Fixes/Improvements 🐛

  • Fix for player bullets not colliding with indestructible tiles

  • Fix for enemy bullets not colliding with indestructible tiles nor destructible tiles

  • Apply smoothing to homing bullets

  • Improve enemy random path generation

  • Remove background tiles from mini boss room entrance

  • Partial fix for final boss phase not cancelled immediately on death

  • More feedback for small and large jelly attack

  • More feedback for ground robot attack

  • Fix for long HUD text wrapping (time, coins)

  • Music now paused on pause

  • Improve SFX spatialization: all sounds are now wider, more natural sounding

  • Hide oxygen time in player ship and tutorial

  • Disallow pausing during screen transitions

  • Speed up treasure chest opening animation

  • Various visual fixes/polish

  • Revise final boss room layout

Balance Changes ⚖️

  • Challenge room updatesadjust spawn logic, enemy difficulty, room layout, add ground hazards, add more enemies, plus a new enemy!
  • Adjust probability of exchangers and treasure chests

  • Randomize enemy bullet spread

  • Faster bullets for small jelly

  • Faster bullets for ground robot, no longer homing

  • Extra heart items are now temporary (i.e. they act like a shield)

  • Enemies are now spawned randomly; you should notice less repetition

  • Remove max health item

  • Add aggro states for additional enemy types

  • Increase starting oxygen (4.5 -> 5 mins)

  • Increase max oxygen time (6 -> 10 mins)

  • Enemy missiles can now be destroyed with a single bullet

  • Adjust final boss room layout, add exchanger

  • Reduce hitbox for final boss lasers

  • Final boss laser attack now actually targets player

  • Ground robot enemies no longer start underground

Source

Steam News / 14 February 2023

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