In this update3
Full notes
Full Astral Flux update
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What changed
- Balance
- UI and audio
- Gameplay
- Fixes
Astral Flux changes
Today's the day! The Balance of Power is now available!
New Features 🙌
Add a settings menu (game, graphics and audio settings)
New exchanger types: oxygen -> health, health -> oxygen, coins -> health
New upgrades: double jump, reset dash on wallcling, ground pound
Oxygen zones. Need a breather? Stand by a tree to stop your oxygen from depleting
Bug Fixes/Improvements 🐛
Fix for player bullets not colliding with indestructible tiles
Fix for enemy bullets not colliding with indestructible tiles nor destructible tiles
Apply smoothing to homing bullets
Improve enemy random path generation
Remove background tiles from mini boss room entrance
Partial fix for final boss phase not cancelled immediately on death
More feedback for small and large jelly attack
More feedback for ground robot attack
Fix for long HUD text wrapping (time, coins)
Music now paused on pause
Improve SFX spatialization: all sounds are now wider, more natural sounding
Hide oxygen time in player ship and tutorial
Disallow pausing during screen transitions
Speed up treasure chest opening animation
Various visual fixes/polish
Revise final boss room layout
Balance Changes ⚖️
- Challenge room updatesadjust spawn logic, enemy difficulty, room layout, add ground hazards, add more enemies, plus a new enemy!
Adjust probability of exchangers and treasure chests
Randomize enemy bullet spread
Faster bullets for small jelly
Faster bullets for ground robot, no longer homing
Extra heart items are now temporary (i.e. they act like a shield)
Enemies are now spawned randomly; you should notice less repetition
Remove max health item
Add aggro states for additional enemy types
Increase starting oxygen (4.5 -> 5 mins)
Increase max oxygen time (6 -> 10 mins)
Enemy missiles can now be destroyed with a single bullet
Adjust final boss room layout, add exchanger
Reduce hitbox for final boss lasers
Final boss laser attack now actually targets player
Ground robot enemies no longer start underground
Source
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