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Steam News19 November 20223y ago

Build 7 release notes

Thanks to everyone who helped make the release a success! We’re pleased to announce the first post-release update.

Full notes

Full Astral Flux update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions10 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Fixes
  • Events
addedNew Features 🙌
addedNew custom adaptive final boss music
changedBug Fixes/Improvements 🐛
addedExplosions now have a 50% chance of causing ceiling enemies to drop
changedVarious minor audio and visual fixes
changedStart world 2 boss faster to minimize chance of player walking into swords
probability of bottles spawning hearts and oxygen (50%33%probability of bottles spawning hearts and oxygen ( decreased, nerf

Astral Flux changes

addedNew Features 🙌
addedNew custom adaptive final boss music
changedBug Fixes/Improvements 🐛
addedExplosions now have a 50% chance of causing ceiling enemies to drop
changedVarious minor audio and visual fixes

Thanks to everyone who helped make the release a success! We’re pleased to announce the first post-release update. This update clears up a few release bugs, improves onboarding, and makes several balancing updates that we believe will bring the difficulty more in line with your expectations.

New Features 🙌

  • New custom adaptive final boss music

Bug Fixes/Improvements 🐛

  • Explosions now have a 50% chance of causing ceiling enemies to drop

  • Allow pausing in player ship

  • Increase hitbox size for world 1 boss

  • Various minor audio and visual fixes

  • Start world 2 boss faster to minimize chance of player walking into swords

  • Close final boss gate faster to minimize chance of player trapping themselves outside

  • Potential performance optimization (pause some distant off-screen enemies to reduce CPU/physics load)

  • Add HUD feedback when collecting oxygen, coins, and activating switches

  • Improve usability of oxygen refill stations by clearly showing coins -> oxygen exchange details

  • Spikey enemies can now be killed via explosions

  • Fix some issues with physics-based coins

  • Fix for world 1 boss not always taking damage

  • Fix for player stuck moving slowly after holding exploding barrel

  • Fix various scenarios in which player could remain in the shooting state

  • Fix for pausing during teleporting leaving player frozen

Balance Changes

  • Increase world 1 boss health, add ceiling worms

  • Fix for world 3 boss head health not refilling fully after each phase

  • Decrease probability of bottles spawning hearts and oxygen (50% -> 33%)

  • 50% chance of chests being trapped

  • Remove item spawns for world 1 and 2 bosses

  • Increase difficulty of challenge rooms

Known Issues See this forum post for known issues with the latest build

P.S. We will soon be posting a devlog with our plans for the future. We have lots of cool stuff in the works and we’re excited to share! Stay tuned...

Source

Steam News / 19 November 2022

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