HomeGamesUpdatesPricingMethodology
Steam News14 June 202619d ago

Patch Notes — v[0.8.64]

Performance Fixed frame stuttering that occurred the first time the Energy Bolt ability was used.

Full notes

Full Astracide update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions5 changes1 removal
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
fixedPerformanceFixed frame stuttering that occurred the first time the Energy Bolt ability was used.
fixedAudioFixed a bug where casting Lightning and Heal at the same time would silence all game audio for the rest of the run (sound only returned after unpausing).
changedEnemiesPupa: Reduced excessive damage resistance after transformation.
changedEnemiesTulpa: Ranged attacks now angle upward to hit the player when they're above the Tulpa or up a ramp (previously fired horizontally into walls).
removedEnemiesTulpa: Reflected projectiles no longer home toward enemies — homing has been removed from reflected projectiles entirely.
addedAbilities & WeaponsEggun alt-fire is now much more obvious — added multiple firing SFX matched to each projectile, plus strong recoil when the weapon fires.

Performance

  • Fixed frame stuttering that occurred the first time the Energy Bolt ability was used.

Audio

  • Fixed a bug where casting Lightning and Heal at the same time would silence all game audio for the rest of the run (sound only returned after unpausing).

Enemies

  • PupaReduced excessive damage resistance after transformation.
  • Tulpa: Ranged attacks now angle upward to hit the player when they're above the Tulpa or up a ramp (previously fired horizontally into walls).

  • TulpaReflected projectiles no longer home toward enemies — homing has been removed from reflected projectiles entirely.

Abilities & Weapons

  • Eggun alt-fire is now much more obvious — added multiple firing SFX matched to each projectile, plus strong recoil when the weapon fires.

UI & Quality of Life

  • The ability keybind display in the info UI is now much more obvious.

  • The "skip to next wave" keybind is now much more obvious.

  • You can now shift-click to move items from your inventory directly into an equip slot.

  • Moved Tutorial above Easy in the difficulty list (previously at the bottom).

Settings

  • Fixed the V-Sync setting not persisting when turned off.

Visual Effects

  • Fixed the underwater effect appearing where it shouldn't — on old saves in the first level, and on the main menu. Added more robust checks so it only appears in the second level when the player is actually underwater.

Achievements

  • Fixed the Overkill achievement never triggering.

Source

Steam News / 14 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.