Full notes
Full Astracide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- UI and audio
- Fixes
Performance
Fixed frame stuttering that occurred the first time the Energy Bolt ability was used.
Audio
Fixed a bug where casting Lightning and Heal at the same time would silence all game audio for the rest of the run (sound only returned after unpausing).
Enemies
- PupaReduced excessive damage resistance after transformation.
Tulpa: Ranged attacks now angle upward to hit the player when they're above the Tulpa or up a ramp (previously fired horizontally into walls).
- TulpaReflected projectiles no longer home toward enemies — homing has been removed from reflected projectiles entirely.
Abilities & Weapons
Eggun alt-fire is now much more obvious — added multiple firing SFX matched to each projectile, plus strong recoil when the weapon fires.
UI & Quality of Life
The ability keybind display in the info UI is now much more obvious.
The "skip to next wave" keybind is now much more obvious.
You can now shift-click to move items from your inventory directly into an equip slot.
Moved Tutorial above Easy in the difficulty list (previously at the bottom).
Settings
Fixed the V-Sync setting not persisting when turned off.
Visual Effects
Fixed the underwater effect appearing where it shouldn't — on old saves in the first level, and on the main menu. Added more robust checks so it only appears in the second level when the player is actually underwater.
Achievements
Fixed the Overkill achievement never triggering.
Source
Changelog.gg summarizes and formats this update. How we read updates.
