Hello everyone! This is the Astra Village development team. 👩🌾✨ This is our first development news update since the demo release.
In this update3
Full notes
Full Astra Village update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition4 changes0 removals
Gameplay
UI and audio
Events
Store
addedThis is our first development news update since the demo release. We're excited to share new features and additional content from our main story updates.
changed✔ UI and Hotkey Window RevampWe've made some adjustments to the UI, including the hotkey window. The hotkey window now displays your inventory. When you press Ctrl , the rows above and below the currently displayed line will become semi-transparent, allowing you to scroll with your mouse wheel to move to your desired row.
fixed✔ UI and Hotkey Window RevampWe received a lot of feedback that the tooltip window, which appeared at the mouse cursor's position, was inconvenient as it often obscured items. To address this, we've fixed the tooltip window to the bottom right corner of the screen. To further enhance user convenience, we plan to add explanations to the tooltips when you hover over various interaction buttons.
changed✔ Chapter 1 Story UpdateWe've updated Chapter 1 to address previous shortcomings. We've focused on improving player convenience by modifying quest flows, making event slimes into monsters, changing how recipes are used, and updating cutscenes.
changed✔ Recipe Usage ChangeOne of the most frequent feedback points was about recipe usage, and we've changed it! Previously, there was a lack of explanation on how to use recipes from the item window, and it was difficult to confirm if you possessed a recipe.
changed✔ Recipe Usage Change➡️ [Astra Village Steam Store Link]
Astra Village changes
addedThis is our first development news update since the demo release. We're excited to share new features and additional content from our main story updates.
changedWe've made some adjustments to the UI, including the hotkey window. The hotkey window now displays your inventory. When you press Ctrl , the rows above and below the currently displayed line will become semi-transparent, allowing you to scroll with your mouse wheel to move to your desired row.
fixedWe received a lot of feedback that the tooltip window, which appeared at the mouse cursor's position, was inconvenient as it often obscured items. To address this, we've fixed the tooltip window to the bottom right corner of the screen. To further enhance user convenience, we plan to add explanations to the tooltips when you hover over various interaction buttons.
changedWe've updated Chapter 1 to address previous shortcomings. We've focused on improving player convenience by modifying quest flows, making event slimes into monsters, changing how recipes are used, and updating cutscenes.
changedOne of the most frequent feedback points was about recipe usage, and we've changed it! Previously, there was a lack of explanation on how to use recipes from the item window, and it was difficult to confirm if you possessed a recipe.
Hello everyone! This is the Astra Village development team. 👩🌾✨
This is our first development news update since the demo release. We're excited to share new features and additional content from our main story updates.
✔ UI and Hotkey Window Revamp
We've made some adjustments to the UI, including the hotkey window. The hotkey window now displays your inventory. When you press Ctrl, the rows above and below the currently displayed line will become semi-transparent, allowing you to scroll with your mouse wheel to move to your desired row.
We received a lot of feedback that the tooltip window, which appeared at the mouse cursor's position, was inconvenient as it often obscured items. To address this, we've fixed the tooltip window to the bottom right corner of the screen. To further enhance user convenience, we plan to add explanations to the tooltips when you hover over various interaction buttons.
✔ Chapter 1 Story Update
We've updated Chapter 1 to address previous shortcomings. We've focused on improving player convenience by modifying quest flows, making event slimes into monsters, changing how recipes are used, and updating cutscenes.
✔ Recipe Usage Change
One of the most frequent feedback points was about recipe usage, and we've changed it! Previously, there was a lack of explanation on how to use recipes from the item window, and it was difficult to confirm if you possessed a recipe.
Now, when you enter the crafting screen while possessing a recipe, you can learn it directly from that window. We believe this will resolve issues where players couldn't find recipes in their inventory or struggled to progress due to not understanding how to use them.
We'll be back with even more exciting development updates next time! Please also check out our related information, SNS, and Discord communities.