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Steam News6 February 20264mo ago

Patch 2.1 Beta - Update 2026/02/06

Attention Captains, We've updated the beta branch to v2.0.5.0. This build should contain all the new features and bug fixes for the v2.

In this update12

Full notes

Full Astra Protocol 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Compatibility
  • Maps
  • Gameplay
  • UI and audio
addedWe've updated the beta branch to v2.0.5.0. This build should contain all the new features and bug fixes for the v2.1 patch, it just needs further testing and refinement before we release the final version.
changedHere is a summary of the changes in the beta since the last build:
changedWarp JumpPerforming a jump may populate the map around the ship if outside of previous radio range.
addedObjects SpawningWhen an object is spawning in, it should not spawn if it is within 45 degrees of the ship's velocity. This should stop the ship crashing into small objects they weren't aware of at high speeds.
addedUpdated In-Game HelpAll new features added in this patch should now have a help entry. These are:
addedScientific Detail BeepThe Scientific Details screens will only beep if you have enabled the Textbox Beep setting.

Astra Protocol 2 changes

addedWe've updated the beta branch to v2.0.5.0. This build should contain all the new features and bug fixes for the v2.1 patch, it just needs further testing and refinement before we release the final version.
changedHere is a summary of the changes in the beta since the last build:
changedPerforming a jump may populate the map around the ship if outside of previous radio range.
addedWhen an object is spawning in, it should not spawn if it is within 45 degrees of the ship's velocity. This should stop the ship crashing into small objects they weren't aware of at high speeds.
addedAll new features added in this patch should now have a help entry. These are:

Attention Captains,

We've updated the beta branch to v2.0.5.0. This build should contain all the new features and bug fixes for the v2.1 patch, it just needs further testing and refinement before we release the final version.

Here is a summary of the changes in the beta since the last build:

New Features

Autopilot Limiter

You can activate / deactivate a limiter to set a top speed. Once you reach this speed, the autopilot will stop providing forward thrust, but may still provide lateral or reverse thrust.

Improvements

Resupply

Space stations can resupply fighters if you have any that have been destroyed and they have one in their inventory.

Additionally, space stations can also hold a supply of EMPs for restocking.

Repair

Space stations can repair a torpedo tube or fighter bay if they have one in their inventory. This is triggered by the usual command.

Warp Jump

The warp jump is much more punishing on the ship's reactor.

Performing a jump may populate the map around the ship if outside of previous radio range.

Warp jumps cannot be performed if the Warp Drive is offline.

Effect of EMP / Warp Jump

If hit by an EMP / after performing a warp jump, ship components are temporarily deactivated. This now includes the Warp Drive component.

Whilst under the effects of an EMP / warp jump, despite reactor load being zero, it will not cool down naturally. Coolant, or zero reactor load when not under the effects work as normal.

Objects Spawning

When an object is spawning in, it should not spawn if it is within 45 degrees of the ship's velocity. This should stop the ship crashing into small objects they weren't aware of at high speeds.

Usability

Updated In-Game Help

All new features added in this patch should now have a help entry. These are:

  • ABORT WARP

  • DISABLE LIMITER

  • ENABLE LIMITER

  • LAUNCH EMP

  • SET LIMITER

  • WARP

The user manual entries are still to be written.

Number of EMPs Displayed

The number of EMPs that the ship has in its inventory is now displayed in the Ordinance screen.

Bug Fixes

Command Line

When the command line does not have focus, such as when performing a Manual Override, command keys, such as tab, shouldn't edit or enter commands.

Heliosaur Behaviour

Heliosaurs should now attempt to hunt Shield Mites.

Scientific Detail Beep

The Scientific Details screens will only beep if you have enabled the Textbox Beep setting.

Biological Matter Detected String Length

The Biological Matter Detected string has been reduced in length to fit the UI correctly.

We think that we are not too far from being able to release the v2.1 patch to live, but player feedback is important to us, so please jump onto the latest build and let us know your thoughts.

In case you weren't aware of how to access the beta, it can be found by right-clicking on the Astra Protocol 2 entry within your Steam library, and selecting the Manage option. Then from within, you should be able to select the Game Version & Betas tab and then select the beta branch:

Source

Steam News / 6 February 2026

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