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Steam News8 January 20251y ago

Astra: EOA 1.2

Hello welcome to Astra: EOA 1.2! You might be wondering where 1.1 is and it technically shipped as an update launch day to help fix a rare but major bug, in my haste I didn't properly index it. Either way! Astra: EOA 1.

Full notes

Full ASTRA : Era Of Anguish update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello welcome to Astra: EOA 1.2!

What changed

0 fixes2 additions3 changes0 removals
  • Maps
  • Gameplay
  • Performance
  • Balance
addedAdded collision detection underneath all maps so if the player fell out the current scene attempts to restart or load the most recent save.
addedAdded indicator at the beginning of the game to specify the player has picked up wand and dagger, this is to help make it more clear as to what weapons you have so you don't try to enchant the dagger.
changedAdjusted decals in “easter egg house” to prevent flickering from a distance.
changedAdjusted Duke Ashlargs health to make him essentially immortal, (his health pool is massive but someone found a way to kill him without dying first)
changedAdjusted loading and exiting from certain interiors to prevent rare bug where wrong interior loads.

ASTRA : Era Of Anguish changes

addedAdded collision detection underneath all maps so if the player fell out the current scene attempts to restart or load the most recent save.
addedAdded indicator at the beginning of the game to specify the player has picked up wand and dagger, this is to help make it more clear as to what weapons you have so you don't try to enchant the dagger.
changedAdjusted decals in “easter egg house” to prevent flickering from a distance.
changedAdjusted Duke Ashlargs health to make him essentially immortal, (his health pool is massive but someone found a way to kill him without dying first)
changedAdjusted loading and exiting from certain interiors to prevent rare bug where wrong interior loads.

You might be wondering where 1.1 is and it technically shipped as an update launch day to help fix a rare but major bug, in my haste I didn't properly index it. Either way!

Astra: EOA 1.1:

  • Added collision detection underneath all maps so if the player fell out the current scene attempts to restart or load the most recent save.

Astra: EOA 1.2:

  • Added indicator at the beginning of the game to specify the player has picked up wand and dagger, this is to help make it more clear as to what weapons you have so you don't try to enchant the dagger.

  • Adjusted decals in “easter egg house” to prevent flickering from a distance.

  • Adjusted Duke Ashlargs health to make him essentially immortal, (his health pool is massive but someone found a way to kill him without dying first)

  • Adjusted loading and exiting from certain interiors to prevent rare bug where wrong interior loads.

Saves should be all fine, no need to reset.

Thanks for all the support please reach out if I broke anything!

Source

Steam News / 8 January 2025

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