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Steam News14 July 202511mo ago

Release Day

I’m honestly super excited (and a little exhausted!) to share that Asteroid Requiem is out now on Steam.

Full notes

Full Asteroid Requiem update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Performance
changedA lot has been tightened up since the early builds. The final cutscene has been completely redone — I wasn’t happy with the first draft, so I rebuilt it to be more emotionally satisfying and flow better with the overall tone. Gameplay-wise, there are lots of small improvements throughout: smoother controls, better pacing, and improved stability.
addedOn top of that, I’ve added a basic set of Steam achievements so there’s now a little extra motivation to explore and experiment with different play styles. Performance has been tuned up quite a bit too — especially for lower-end systems — to make sure the experience feels smooth and relaxing, even during the more chaotic asteroid collisions.

Asteroid Requiem changes

changedA lot has been tightened up since the early builds. The final cutscene has been completely redone — I wasn’t happy with the first draft, so I rebuilt it to be more emotionally satisfying and flow better with the overall tone. Gameplay-wise, there are lots of small improvements throughout: smoother controls, better pacing, and improved stability.
addedOn top of that, I’ve added a basic set of Steam achievements so there’s now a little extra motivation to explore and experiment with different play styles. Performance has been tuned up quite a bit too — especially for lower-end systems — to make sure the experience feels smooth and relaxing, even during the more chaotic asteroid collisions.

I’m honestly super excited (and a little exhausted!) to share that Asteroid Requiem is out now on Steam. Over the past few weeks, I’ve been working closely with testers and a wonderful Japanese translator to polish things up - and it’s finally ready for everyone to experience.

One big update I’m proud of: the Japanese version is fully finished and included from day one. I really wanted this game to be accessible for players beyond English-speaking audiences, and I’m really happy with how it came together.

A lot has been tightened up since the early builds. The final cutscene has been completely redone — I wasn’t happy with the first draft, so I rebuilt it to be more emotionally satisfying and flow better with the overall tone. Gameplay-wise, there are lots of small improvements throughout: smoother controls, better pacing, and improved stability.

On top of that, I’ve added a basic set of Steam achievements so there’s now a little extra motivation to explore and experiment with different play styles. Performance has been tuned up quite a bit too — especially for lower-end systems — to make sure the experience feels smooth and relaxing, even during the more chaotic asteroid collisions.

That said, this isn’t a “final word” for Asteroid Requiem

.I’d genuinely love to hear what you think. If you run into any issues or have feedback - or even just want to share your favorite moments - please reach out via the Steam discussions or on the Discord (https://discord.gg/M4SfBuqEJn).

Thank you so much to everyone who’s checked out the game or supported it in any way. This was a very personal project for me, and it feels amazing to finally put it out there.

Source

Steam News / 14 July 2025

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