Repeated intro
What changed
2 fixes3 additions1 change0 removals
fixedToday we updated the game and added some new cool stuff and fixed some stuff:
changedBalance Changes. We changed lots of game balance, including parts/research costs, progression, and some changes might be a bit too radical, let us know what you think!
addedAdded Speed Increase with Stages. Now celestial bodies speed up with new stages slightly. Let us know what you think! Early game stages weren't affected by that, so early game stays the same, but later stages hopefully became a little more interesting.
addedAdded Market Timer. As per request by a player in our Discord server, we added a market timer that automatically closes it after 30 seconds. Now you can leave the game running on endless stage and see whether you gathered 9999+ or 9999+ of resources!
fixedFixed other small bugs and issues, such as booster collection bug. Well, at least I couldn't replicate it anymore, but let us know if the issue persists for some reason.
addedOur main priority now is balance. Then, we plan to add more enemies and a final boss to make the game not just suddenly end with "Hooray victory game yippieee!".
Asteroid Odyssey changes
fixedToday we updated the game and added some new cool stuff and fixed some stuff:
changedBalance Changes. We changed lots of game balance, including parts/research costs, progression, and some changes might be a bit too radical, let us know what you think!
addedAdded Speed Increase with Stages. Now celestial bodies speed up with new stages slightly. Let us know what you think! Early game stages weren't affected by that, so early game stays the same, but later stages hopefully became a little more interesting.
addedAdded Market Timer. As per request by a player in our Discord server, we added a market timer that automatically closes it after 30 seconds. Now you can leave the game running on endless stage and see whether you gathered 9999+ or 9999+ of resources!
fixedFixed other small bugs and issues, such as booster collection bug. Well, at least I couldn't replicate it anymore, but let us know if the issue persists for some reason.
Today we updated the game and added some new cool stuff and fixed some stuff:
Balance Changes. We changed lots of game balance, including parts/research costs, progression, and some changes might be a bit too radical, let us know what you think!
Added Speed Increase with Stages. Now celestial bodies speed up with new stages slightly. Let us know what you think! Early game stages weren't affected by that, so early game stays the same, but later stages hopefully became a little more interesting.
Added Market Timer. As per request by a player in our Discord server, we added a market timer that automatically closes it after 30 seconds. Now you can leave the game running on endless stage and see whether you gathered 9999+ or 9999+ of resources!
Fixed other small bugs and issues, such as booster collection bug. Well, at least I couldn't replicate it anymore, but let us know if the issue persists for some reason.
Our main priority now is balance. Then, we plan to add more enemies and a final boss to make the game not just suddenly end with "Hooray victory game yippieee!".
We strive to make Asteroid Odyssey better for you, so we try to release updates every day. Let us know what you think in the comments!
Cheers!