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Steam News7 March 201610y ago

Patch 1.5 balance, new buffs, bug fixes, new effects

This patch polishes the game and fixes remaining bugs/glitches Balance changes: -all experience from bosses is increased by 200%.

Full notes

Full Asteroid Bounty Hunter update

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What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedThis patch polishes the game and fixes remaining bugs/glitches Balance changes: -all experience from bosses is increased by 200%. (because it is currently faster to farm experience through normal levels and now you are rewarded with much more experience if you finish a boss on Hard difficulty. -asteroids are stronger early in the game, but the enrage timer is reduced slightly. -new enemies that you encounter on level 6,11 and 16 are nerfed. Their HP is reduced by 30-40% and also their damage by 10-40% (depending on the level). -enemies that you encounter on the beginning and after level 20 are now buffed. Enemy 1 HP is increased a lot in the later levels of the game. Last type of enemies HP is increased by 200%. -varius damage changes were made from all types of enemies to make the game progress in a more fluent way, while moving to the later levels of the game. -time between spawn of enemies after each 15 asteroids killed is now increased -the "Mastery Point" that each enemy is spawning after it's killed are now moving slowly to the left of the map so the player can easier pick them up NEW PLAYER BUFFS: -player shield regen is now increased by 1%- for each player level -total player damage is increased by 0.1% -for each player level -second spell damage is increased slightly and upgrades too -added a countdown on the beginning of the level so that you know the exact point of when the level starts Graphic changes: -first two types of enemies have now new bullet spawn effects and their bullets have lightning on them for better visual effects -all enemies now have different cool trails Bug fixes: -asteroids are not despawning anymore while being too close to the top and bottom side of the map -asteroids won't sometimes fly like bullets anymore and the maximum asteroid speed is decreased by 25% -level 23 background planet movement is now fixed -last type of enemies trail is now working properly and it's damaging the player when moving trough it, it last's 8 seconds -steam cloud is now working properly -upgrade page displays properly values of spells

Asteroid Bounty Hunter changes

fixedThis patch polishes the game and fixes remaining bugs/glitches Balance changes: -all experience from bosses is increased by 200%. (because it is currently faster to farm experience through normal levels and now you are rewarded with much more experience if you finish a boss on Hard difficulty. -asteroids are stronger early in the game, but the enrage timer is reduced slightly. -new enemies that you encounter on level 6,11 and 16 are nerfed. Their HP is reduced by 30-40% and also their damage by 10-40% (depending on the level). -enemies that you encounter on the beginning and after level 20 are now buffed. Enemy 1 HP is increased a lot in the later levels of the game. Last type of enemies HP is increased by 200%. -varius damage changes were made from all types of enemies to make the game progress in a more fluent way, while moving to the later levels of the game. -time between spawn of enemies after each 15 asteroids killed is now increased -the "Mastery Point" that each enemy is spawning after it's killed are now moving slowly to the left of the map so the player can easier pick them up NEW PLAYER BUFFS: -player shield regen is now increased by 1%- for each player level -total player damage is increased by 0.1% -for each player level -second spell damage is increased slightly and upgrades too -added a countdown on the beginning of the level so that you know the exact point of when the level starts Graphic changes: -first two types of enemies have now new bullet spawn effects and their bullets have lightning on them for better visual effects -all enemies now have different cool trails Bug fixes: -asteroids are not despawning anymore while being too close to the top and bottom side of the map -asteroids won't sometimes fly like bullets anymore and the maximum asteroid speed is decreased by 25% -level 23 background planet movement is now fixed -last type of enemies trail is now working properly and it's damaging the player when moving trough it, it last's 8 seconds -steam cloud is now working properly -upgrade page displays properly values of spells

This patch polishes the game and fixes remaining bugs/glitches Balance changes: -all experience from bosses is increased by 200%. (because it is currently faster to farm experience through normal levels and now you are rewarded with much more experience if you finish a boss on Hard difficulty. -asteroids are stronger early in the game, but the enrage timer is reduced slightly. -new enemies that you encounter on level 6,11 and 16 are nerfed. Their HP is reduced by 30-40% and also their damage by 10-40% (depending on the level). -enemies that you encounter on the beginning and after level 20 are now buffed. Enemy 1 HP is increased a lot in the later levels of the game. Last type of enemies HP is increased by 200%. -varius damage changes were made from all types of enemies to make the game progress in a more fluent way, while moving to the later levels of the game. -time between spawn of enemies after each 15 asteroids killed is now increased -the "Mastery Point" that each enemy is spawning after it's killed are now moving slowly to the left of the map so the player can easier pick them up NEW PLAYER BUFFS: -player shield regen is now increased by 1%- for each player level -total player damage is increased by 0.1% -for each player level -second spell damage is increased slightly and upgrades too -added a countdown on the beginning of the level so that you know the exact point of when the level starts Graphic changes: -first two types of enemies have now new bullet spawn effects and their bullets have lightning on them for better visual effects -all enemies now have different cool trails Bug fixes: -asteroids are not despawning anymore while being too close to the top and bottom side of the map -asteroids won't sometimes fly like bullets anymore and the maximum asteroid speed is decreased by 25% -level 23 background planet movement is now fixed -last type of enemies trail is now working properly and it's damaging the player when moving trough it, it last's 8 seconds -steam cloud is now working properly -upgrade page displays properly values of spells

Source

Steam News / 7 March 2016

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