Full notes
Full Asteroid Blaster VR update
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What changed
- UI and audio
We've just released a late-Summer update for your asteroid blasting fun. In addition to a few small performance tweaks, you'll notice the following changes to Asteroid Blaster VR: - The Start button is now set to launch your game in "Arcade Mode" by default. Arcade Mode provides you with an infinite-length level with progressive difficulty. You can toggle your default back to "Wave Mode" in your game options if you would prefer to start things off on the first game wave, or you can just launch the wave of interest to you from your "Start on Wave" screen. - You'll see bonus power-ups waiting to be collected at the start of Arcade Mode and Wave 1. Those power-ups will let you get a quick bonus to your weapon strength, maximum shield and health if collected. - Power-ups now stick around a little longer on game start, though they'll disappear quicker later on in your game (unless the 'bonus time' power-up is collected). - Weapon power-ups now appear more frequently. You'll find they're still pretty rare (except for the first two game waves -- you'll see a ton of them there), but weapon power-ups are not quite as scarce as before. We hope you enjoy the changes! Have a suggestion you would like to see in-game? We would love to hear about it on the forums! Reviews are also greatly appreciated. Please do take a moment to post a Steam review to let other players know how much you've enjoyed playing Asteroid Blaster VR.
Source
Changelog.gg summarizes and formats this update. How we read updates.
