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Steam News1 June 20261mo ago

Late May Update 2

*Special Weapons Spike Balls special weapon got more consistency with collision. (This keeps tiny asteroids from getting into the spinning circle) Firewall weapon now destroys bullets Firewall collision shape is now pix

Full notes

Full Asteroid 69 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change1 removal
  • Gameplay
  • UI and audio
  • Balance
changedSpecial Weapons Spike Balls special weapon got more consistency with collision. (This keeps tiny asteroids from getting into the spinning circle) Firewall weapon now destroys bullets Firewall collision shape is now pixel perfect instead of rectangle.
fixedGui Spell corrected mayhem in the menu description Added press Shoot button message after final boss end sequence.
addedBosses Cyberoid and Final Boss Health meters are now linear. Added exception when player dies at the same time as the Final boss.
removedIn Game Weapon drop ships no longer come in overlapping. Start button while in game play will pause the game. Cleaned up final boss end sequence.

Asteroid 69 changes

changedSpecial Weapons Spike Balls special weapon got more consistency with collision. (This keeps tiny asteroids from getting into the spinning circle) Firewall weapon now destroys bullets Firewall collision shape is now pixel perfect instead of rectangle.
fixedGui Spell corrected mayhem in the menu description Added press Shoot button message after final boss end sequence.
addedBosses Cyberoid and Final Boss Health meters are now linear. Added exception when player dies at the same time as the Final boss.
removedIn Game Weapon drop ships no longer come in overlapping. Start button while in game play will pause the game. Cleaned up final boss end sequence.

*Special Weapons Spike Balls special weapon got more consistency with collision. (This keeps tiny asteroids from getting into the spinning circle) Firewall weapon now destroys bullets Firewall collision shape is now pixel perfect instead of rectangle.

*Gui Spell corrected mayhem in the menu description Added press Shoot button message after final boss end sequence.

*Bosses Cyberoid and Final Boss Health meters are now linear. Added exception when player dies at the same time as the Final boss.

*In Game Weapon drop ships no longer come in overlapping. Start button while in game play will pause the game. Cleaned up final boss end sequence.

*Ending Credits Sped up ending credit speed.

Source

Steam News / 1 June 2026

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