In this update11
Full notes
Full Asterix & Obelix: Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Store
- Maps
Asterix & Obelix: Heroes changes
Dear players,
Today we are pushing a new patch for Asterix & Obelix: Heroes!
You can read the changelog here:
Tutorial
● Tutorial on PC now shows PC/mouse sensitive text instead of controller text when no controller is connected (will display appropriate tutorial for the controls used on last scene in next scene, after the controls has been changed)
Sound
● Exchanged sound for hovering over cards ● Default effect Volume now starts at 50% not at 100%.
Settings
● New setting: animation speed
Controls
● Mouse/Touchscreen: increased hitbox to make it easier to draw cards onto enemies and heroes
Graphics
● Improved background of first dialogue and combat
Balancing
Loot
● increased loot chances and amount after fighting against enemies for skill cards, snacks, and hero cards for all adventures ● small increase on sesterces loot amount in Gaul (adventure 1) ● increased obstacle critical success loot for all adventures
Enemies & Heroes
● Adjusted enemy and hero health points ● Made encounters of adventure 1 and early adventure 2 a bit more challenging over all
Skill Cards
● Adjusted prices in tavern shop for several cards ● Rusty affair: Changed cost from 2 to 1 ● Happy: Exhausts now ● First Aid: Exhausts now
Starter Deck
● Removed 2x "Bludgeon" from starter deck. Exchanged with 2x "Fist Punch" ● Removed 1x "Body Slam" from starter deck. Exchanged with 1x "Fist Punch"
Bugs
● Fixed stuck on map in Adventure 3, Chapter 2 after obstacle "snake pit”
Source
Changelog.gg summarizes and formats this update. How we read updates.
