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Full notes
Full Asterika: Phantom Rose Refrain update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
- Store
Asterika: Phantom Rose Refrain changes
Thank you for playing! I've been quickly improving the demo and had no time to write any patch notes! The game has been currently updated to 0.1.5. The following are the changes from 0.1.2 to 0.1.5:
🌟 Major Features & Updates
Background Dimming Options: You can now adjust the background dimming to balance visual clarity and aesthetics to your liking (25%, 50%, 75%).
New Timing Feedback System: The game now displays "Fast" or "Slow" near your character if you miss a beat or hit the very edge of the timing window. (This features a brief cooldown timer so it won't flood your screen on every single miss).
Automatic Beat Assist (Solo Mode): Added a new assist feature that detects "beat drift" and briefly plays a clap sound on the beat to help you find your rhythm again.
⚙️ Gameplay Mechanics
Fever Time Update: When a mana point is earned during Fever Time, the surrounding cardinal tiles are now colored as well, rather than only the tile the player is currently standing on.
🔥 Critical Bug Fixes
- Input & PerformanceFixed a minor keyboard input delay bug and implemented several minor under-the-hood optimizations.
- Crash FixResolved a critical bug that caused the game to completely freeze upon the player's first missed beat.
🛠️ General Bug Fixes
Fixed various bugs related to pausing and resuming the game.
Resolved an issue causing players to teleport right before the music starts.
Fixed a visual bug on the score screen.
Fixed rare Audio bugs
Corrected various typos throughout the game.
Your valuable feedback is what makes these changes for the better. You can find the fastest ways to send feedback and bug reports in the Settings menu within the game.
Thank you for playing!
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