Assetto Corsa EVO
Steam News 12 February 20263mo ago

Update 0.5 is OUT NOW!

The next step in the Early Access Program for Assetto Corsa EVO is here! Update 0.5 has landed and in it comes 7 new cars, 2 new tracks, daily ranked racing improvements and so much more. Improvements to the Daily Racin…

Update log

Full Assetto Corsa EVO update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Server
  • Fixes
addedThe next step in the Early Access Program for Assetto Corsa EVO is here! Update 0.5 has landed and in it comes 7 new cars, 2 new tracks, daily ranked racing improvements and so much more. Improvements to the Daily Racing Portal including allowing racers the ability to choose their personal car to race with.
changedPLUS MAJOR GAME IMPROVEMENTS: Improvements to the Daily Racing Portal including allowing racers the ability to choose their personal car to race with, improved physics/handling, Updated DLSS version to 4.5 and an updated UI and HUD for a more polished experience
changedhttps://store.steampowered.com/app/3058630/Assetto_Corsa_EVO/
fixedGameplay/MP:removed game mode selector page on game startup, it now directly loads into Open Mode - Career mode has been disabled - previous Career mode purchased cars should now show up under "My Cars" in Open Mode - gain-based track cut logic: when cutting, there's a gain evaluation, if there is no gain, there is no warning, if there is a gain, the player has 500 metres to give up the gain, if this fails, the player is given a warning/time penalty/DT/SG/DSQ depending on the severity of the remaining unserved time gain, a widget helps the player determine whether time is being given up or not - fixed crash when restarting certain special events - next step of SimGrid daily racing: car selection is now based on mechanical variants, customized player cars are also checked for eligibility in place of the previous direct join, the connection flow has been shifted back to the ingame server browser so that players can choose their preferred visual configuration or livery - fixed a car customization logic issue that allowed self-exclusive optional items to overlap in some cases - fix for ability to start and finish timed lap in session overtime - fixed a bug in AI fuel estimation - added possibility to deviate from the global track limit rules on a per corner basis the target is to have more natural feeling track limits and not penalizing players where they already lose time by stretching the limits (e.g. gravel traps on corner exits)
addedUI:indications on the gear widget when ERS limits are reached - fix for binding TC Cut-1-14 and using it ingame crashing the game - last selected car now persists across the different menus - added button to hide UI overlays in the main menu and paintshop - updated some menu icons - localization updates - blue flags are now functional - added car electrics functions in the MFD - setup menu cosmetic updates - player tyre compound indication added to the pit menu leaderboard page - added ability to paste server credentials from clipboard - added pit stop controls MFD page - added HUD notifications priority settings in HUD options
fixedGraphics:SF25 dash display updates (added lap counter in race sessions) - F40LM now has the racing driver model - fixed default variant's exhaust emitter position remaining even with override (e.g. on the Mini tuned variant) - updated Ferrari SF25 steering wheel position and driver animation - updated BMW M3 CSL steering wheel size and driver animation - minor visual updates to the Toyota Supra MKIV,

The next step in the Early Access Program for Assetto Corsa EVO is here! Update 0.5 has landed and in it comes 7 new cars, 2 new tracks, daily ranked racing improvements and so much more. Improvements to the Daily Racing Portal including allowing racers the ability to choose their personal car to race with.

PLUS MAJOR GAME IMPROVEMENTS: Improvements to the Daily Racing Portal including allowing racers the ability to choose their personal car to race with, improved physics/handling, Updated DLSS version to 4.5 and an updated UI and HUD for a more polished experience

#WeAreSimRacing #ACEVO #assettocorsaevo.

https://store.steampowered.com/app/3058630/Assetto_Corsa_EVO/

Patch Notes

Content:

- Audi Sport quattro - BMW M2 Coupe (G87) - 2 variants - Caterham 485 CSR - 3 variants - Dallara EXP - Porsche 911 GT3 RS (992) - 2 variants - Toyota AE86 Sprinter Trueno - 4 variants - Volkswagen Golf GTI (Mk1) - Circuit Paul Ricard - 4 layouts - Watkins Glen - 4 layouts

Gameplay/MP:

- removed game mode selector page on game startup, it now directly loads into Open Mode - Career mode has been disabled - previous Career mode purchased cars should now show up under "My Cars" in Open Mode - gain-based track cut logic: when cutting, there's a gain evaluation, if there is no gain, there is no warning, if there is a gain, the player has 500 metres to give up the gain, if this fails, the player is given a warning/time penalty/DT/SG/DSQ depending on the severity of the remaining unserved time gain, a widget helps the player determine whether time is being given up or not - fixed crash when restarting certain special events - next step of SimGrid daily racing: car selection is now based on mechanical variants, customized player cars are also checked for eligibility in place of the previous direct join, the connection flow has been shifted back to the ingame server browser so that players can choose their preferred visual configuration or livery - fixed a car customization logic issue that allowed self-exclusive optional items to overlap in some cases - fix for ability to start and finish timed lap in session overtime - fixed a bug in AI fuel estimation - added possibility to deviate from the global track limit rules on a per corner basis the target is to have more natural feeling track limits and not penalizing players where they already lose time by stretching the limits (e.g. gravel traps on corner exits)

UI:

- indications on the gear widget when ERS limits are reached - fix for binding TC Cut-1-14 and using it ingame crashing the game - last selected car now persists across the different menus - added button to hide UI overlays in the main menu and paintshop - updated some menu icons - localization updates - blue flags are now functional - added car electrics functions in the MFD - setup menu cosmetic updates - player tyre compound indication added to the pit menu leaderboard page - added ability to paste server credentials from clipboard - added pit stop controls MFD page - added HUD notifications priority settings in HUD options

Graphics:

- SF25 dash display updates (added lap counter in race sessions) - F40LM now has the racing driver model - fixed default variant's exhaust emitter position remaining even with override (e.g. on the Mini tuned variant) - updated Ferrari SF25 steering wheel position and driver animation - updated BMW M3 CSL steering wheel size and driver animation - minor visual updates to the Toyota Supra MKIV,

Source

Steam News / 12 February 2026

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